Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling, and docs. Phase 1 of the syntax-redesign cohesion pass has landed: edge-system fix, signature-query, when-alias, and the documentation truth-pass. Suite green (14/14), C-free bootstrap fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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104
selfhost/emit_decl.ludic
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104
selfhost/emit_decl.ludic
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# emit_decl.ludic — functions, main, and the whole-program driver. A function's
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# body is built into a scratch buffer so entry-block allocas can be spliced in
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# ahead of it (see emit_alloca). Returns go through a %retval slot + `ret` label.
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fn emit_params_sig(d: Node) -> void {
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let i = 0
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while i < len(d.kids) {
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if i > 0 { emit(", ") }
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emit(llty(d.kids[i].ty)) emit(" %arg_") emit(d.kids[i].s)
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i = i + 1
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}
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}
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fn emit_fn(d: Node) -> void {
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ll_t = 0 ll_lbl = 0 g_term = false loc_reset() nloop = 0
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ret_ty = d.ty
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let fbody = buf_new()
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falloc = buf_new()
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let saved = code
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code = fbody
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let rl = llty(ret_ty)
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if not streq(rl, "void") { buf_puts(falloc, " %retval = alloca ") buf_puts(falloc, rl) buf_puts(falloc, "\n") }
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# params: store each incoming argument into a stack slot
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let i = 0
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while i < len(d.kids) {
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let p = d.kids[i]
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let slot = emit_alloca(llty(p.ty))
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emit(" store ") emit(llty(p.ty)) emit(" %arg_") emit(p.s) emit(", ptr ") emit(slot) emit("\n")
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loc_push(p.s, slot, p.ty)
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i = i + 1
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}
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emit_block(d.a)
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if not g_term { emit(" br label %ret\n") }
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emit("ret:\n")
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if streq(rl, "void") { emit(" ret void\n") }
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else { let r = emit_bind(sconcat("load ", sconcat(rl, ", ptr %retval"))) emit(" ret ") emit(rl) emit(" ") emit(r) emit("\n") }
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code = saved
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emit("define ") emit(rl) emit(" @fn_") emit(d.s) emit("(") emit_params_sig(d) emit(") {\nentry:\n")
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emit(buf_str(falloc))
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emit(buf_str(fbody))
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emit("}\n\n")
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}
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fn emit_main(d: Node) -> void {
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ll_t = 0 ll_lbl = 0 g_term = false loc_reset() nloop = 0
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ret_ty = "int"
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let fbody = buf_new()
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falloc = buf_new()
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let saved = code
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code = fbody
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buf_puts(falloc, " %retval = alloca i32\n")
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emit(" store i32 %argc, ptr @L_argc\n")
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emit(" store ptr %argv, ptr @L_argv\n")
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emit(" store i32 0, ptr %retval\n")
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emit_block(d.a)
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if not g_term { emit(" br label %ret\n") }
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emit("ret:\n")
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let r = emit_bind("load i32, ptr %retval")
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emit(" ret i32 ") emit(r) emit("\n")
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code = saved
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emit("define i32 @main(i32 %argc, ptr %argv) {\nentry:\n")
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emit(buf_str(falloc))
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emit(buf_str(fbody))
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emit("}\n")
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}
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fn emit_program() -> void {
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head = buf_new()
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code = buf_new()
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loc_name = new []ptr loc_reg = new []ptr loc_ty = new []ptr
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brk_lbl = new []ptr cnt_lbl = new []ptr
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self_stk = new []ptr
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mach_stk = new []Node
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emit_header()
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if has_ecs() { emit_ecs_storage() }
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let i = 0
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while i < len(prog) { if prog[i].kind == N_FN { emit_fn(prog[i]) } i = i + 1 }
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if has_ecs() { emit_ecs_allocator() emit_snapshot() }
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if has_ui() { emit_ui_build() }
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if has_systems() { emit_game_main() }
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else {
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i = 0
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while i < len(prog) { if prog[i].kind == N_MAIN { emit_main(prog[i]) } i = i + 1 }
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}
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}
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# Flush the emitted IR. With a null path it goes to stdout (the pipe the shell
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# drivers read); with a path it is written to that file so ludicc can hand it to
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# clang itself.
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fn ir_flush(path: ptr) -> bool {
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let h = buf_str(head)
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let c = buf_str(code)
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if ptr_is_null(path) {
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print_str(h)
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print_str(c)
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return true
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}
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let f = file_open(path, "wb")
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if ptr_is_null(f) { return false }
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file_write(f, h, slen(h))
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file_write(f, c, slen(c))
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file_close(f)
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return true
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}
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