Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling, and docs. Phase 1 of the syntax-redesign cohesion pass has landed: edge-system fix, signature-query, when-alias, and the documentation truth-pass. Suite green (14/14), C-free bootstrap fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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selfhost/emit_game.ludic
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68
selfhost/emit_game.ludic
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# emit_game.ludic — system functions and the frame loop. A system compiles to a
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# void function; main() boots (Start systems), then runs the per-frame phases in
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# order until the game stops. Runtime hooks (rt_init/poll/running/shutdown) are
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# called only when the runtime defines them.
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fn emit_system_fn(sys: Node) -> void {
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ll_t = 0 ll_lbl = 0 g_term = false loc_reset() nloop = 0 nself = 0
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ret_ty = "void"
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let fbody = buf_new()
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falloc = buf_new()
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let saved = code
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code = fbody
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emit_block(sys.a)
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if not g_term { emit(" br label %ret\n") }
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emit("ret:\n ret void\n")
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code = saved
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emit("define void @sys_") emit(sys.s) emit("() {\nentry:\n")
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emit(buf_str(falloc))
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emit(buf_str(fbody))
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emit("}\n\n")
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}
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fn emit_calls_for_phase(phase: ptr) -> void {
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let i = 0
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while i < len(prog) {
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let d = prog[i]
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if d.kind == N_SYS and streq(d.ty, phase) { emit(" call void @sys_") emit(d.s) emit("()\n") }
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i = i + 1
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}
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}
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fn emit_game_main() -> void {
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# every system becomes a function first
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let i = 0
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while i < len(prog) { if prog[i].kind == N_SYS { emit_system_fn(prog[i]) } i = i + 1 }
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emit("define i32 @main(i32 %argc, ptr %argv) {\nentry:\n")
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emit(" store i32 %argc, ptr @L_argc\n")
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emit(" store ptr %argv, ptr @L_argv\n")
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if not ptr_is_null(find_fn("rt_init")) { emit(" call void @fn_rt_init()\n") }
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emit_calls_for_phase("Start")
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emit(" br label %loop\n")
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emit("loop:\n")
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let r = emit_bind("load i32, ptr @L_running")
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let rc = emit_bind(sconcat("icmp ne i32 ", sconcat(r, ", 0")))
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if not ptr_is_null(find_fn("rt_running")) {
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let pr = emit_bind("call i32 @fn_rt_running()")
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let pc = emit_bind(sconcat("icmp ne i32 ", sconcat(pr, ", 0")))
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let go = emit_bind(sconcat("and i1 ", sconcat(rc, sconcat(", ", pc))))
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emit(" br i1 ") emit(go) emit(", label %body, label %done\n")
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} else {
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emit(" br i1 ") emit(rc) emit(", label %body, label %done\n")
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}
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emit("body:\n")
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if not ptr_is_null(find_fn("rt_poll")) {
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let k = emit_bind("call i32 @fn_rt_poll()")
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emit(" store i32 ") emit(k) emit(", ptr @L_key\n")
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}
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emit_calls_for_phase("Input")
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emit_calls_for_phase("FixedUpdate")
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emit_calls_for_phase("Update")
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emit_calls_for_phase("LateUpdate")
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emit_calls_for_phase("Render")
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emit(" br label %loop\n")
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emit("done:\n")
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if not ptr_is_null(find_fn("rt_shutdown")) { emit(" call void @fn_rt_shutdown()\n") }
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emit(" ret i32 0\n}\n")
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}
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