Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling, and docs. Phase 1 of the syntax-redesign cohesion pass has landed: edge-system fix, signature-query, when-alias, and the documentation truth-pass. Suite green (14/14), C-free bootstrap fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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selfhost/emit_spawn.ludic
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68
selfhost/emit_spawn.ludic
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# emit_spawn.ludic — spawn / despawn / self(), and seeding a component's fields
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# from its declared defaults plus any per-spawn overrides.
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fn emit_init_component(e: ptr, comp: ptr, rec: Node) -> void {
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let me = itoa(MAX_ENT)
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let c = find_comp(comp)
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if ptr_is_null(c) { perr(sconcat("spawn: unknown component ", comp)) }
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let hp = nreg() emit(" ") emit(hp) emit(" = getelementptr inbounds [") emit(me) emit(" x i8], ptr @H_") emit(comp) emit(", i32 0, i32 ") emit(e) emit("\n")
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emit(" store i8 1, ptr ") emit(hp) emit("\n")
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let slot = nreg()
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emit(" ") emit(slot) emit(" = getelementptr inbounds [") emit(me) emit(" x %Cmp_") emit(comp) emit("], ptr @S_") emit(comp) emit(", i32 0, i32 ") emit(e) emit("\n")
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# defaults
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let f = 0
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while f < len(c.kids) {
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let fd = c.kids[f]
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let addr = nreg()
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emit(" ") emit(addr) emit(" = getelementptr inbounds %Cmp_") emit(comp) emit(", ptr ") emit(slot) emit(", i32 0, i32 ") emit(itoa(f)) emit("\n")
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let lt = llty(fd.ty)
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let v = "0"
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if streq(lt, "ptr") { v = "null" }
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if not ptr_is_null(fd.a) { let dv = emit_expr(fd.a) v = dv.code }
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emit(" store ") emit(lt) emit(" ") emit(v) emit(", ptr ") emit(addr) emit("\n")
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f = f + 1
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}
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# per-spawn overrides
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if not ptr_is_null(rec) {
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let j = 0
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while j < len(rec.kids) {
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let fi = rec.kids[j]
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let fidx = field_index(c, fi.s)
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if fidx >= 0 {
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let addr = nreg()
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emit(" ") emit(addr) emit(" = getelementptr inbounds %Cmp_") emit(comp) emit(", ptr ") emit(slot) emit(", i32 0, i32 ") emit(itoa(fidx)) emit("\n")
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let dv = emit_expr(fi.a)
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emit(" store ") emit(llty(field_type(c, fi.s))) emit(" ") emit(dv.code) emit(", ptr ") emit(addr) emit("\n")
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}
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j = j + 1
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}
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}
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}
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fn emit_spawn(st: Node) -> void {
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let e = emit_bind("call i32 @L_alloc()")
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let ak = find_arch_id(st.s)
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if ak > 0 {
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let me = itoa(MAX_ENT)
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let kp = nreg() emit(" ") emit(kp) emit(" = getelementptr inbounds [") emit(me) emit(" x i32], ptr @L_kind, i32 0, i32 ") emit(e) emit("\n")
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emit(" store i32 ") emit(itoa(ak)) emit(", ptr ") emit(kp) emit("\n")
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let arch = find_arch(st.s)
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let c = 0
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while c < len(arch.kids) {
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let cn = arch.kids[c].s
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let rec = ptr_null()
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let i = 0
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while i < len(st.kids) { if streq(st.kids[i].s, cn) { rec = st.kids[i].a } i = i + 1 }
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emit_init_component(e, cn, rec)
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c = c + 1
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}
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} else {
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let i = 0
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while i < len(st.kids) { emit_init_component(e, st.kids[i].s, st.kids[i].a) i = i + 1 }
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}
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}
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fn emit_despawn(st: Node) -> void {
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let v = emit_expr(st.a)
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emit(" call void @L_free_entity(i32 ") emit(v.code) emit(")\n")
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}
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