Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling, and docs. Phase 1 of the syntax-redesign cohesion pass has landed: edge-system fix, signature-query, when-alias, and the documentation truth-pass. Suite green (14/14), C-free bootstrap fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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selfhost/parse_game.ludic
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144
selfhost/parse_game.ludic
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# parse_game.ludic — the ECS front-end: component and system declarations,
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# `for (vars) in query [terms] where cond`, spawn and despawn. Mirrors the
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# game-construct parsing in compiler/front/parse.c.
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fn parse_component() -> Node {
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pi = pi + 1 let n = node(N_COMP) n.s = eat_id() skipnl() eat_op("{")
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while true { skipnl() if is_op("}") { break }
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let f = node(N_FIELD) f.s = eat_id() eat_op(":") f.ty = ptype()
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if is_op("=") { pi = pi + 1 f.a = expr() }
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push(n.kids, f) if is_op(",") { pi = pi + 1 } }
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eat_op("}") return n
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}
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# skip an @annotation or a reads/writes/query/... clause we don't model yet
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fn skip_clause() -> void {
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if is_op("[") { let depth = 0
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while true { if is_op("[") { depth = depth + 1 } if is_op("]") { depth = depth - 1 }
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pi = pi + 1 if depth == 0 { break } }
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}
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}
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fn parse_system() -> Node {
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if is_id("edge") { pi = pi + 1 } # optional `edge` modifier before `system`
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pi = pi + 1 let n = node(N_SYS) n.s = eat_id() n.ty = "Update"
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# clauses: @anno, phase X, reads/writes/needs/uses [..], query (..) [..]
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# A `query (vars) [terms] where c` clause desugars to a body wrapped in one
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# `for (vars) in query [terms] where c { ... }` — the same S_QUERY node the
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# inline form builds, so `qdecl.ludic` and the inline form share a lowering.
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let has_q = false
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let qn = node(S_QUERY)
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while true {
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skipnl() # clauses may span several lines
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if is_op("@") { pi = pi + 1 let a = eat_id() if is_op("(") { let d = 0 # @anno, one per turn so a
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while true { if is_op("(") { d = d + 1 } if is_op(")") { d = d - 1 } pi = pi + 1 if d == 0 { break } } }
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continue } # newline-separated @anno re-skips at the loop top
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if is_id("phase") { pi = pi + 1 n.ty = eat_id() continue }
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if is_id("reads") or is_id("writes") or is_id("needs") or is_id("uses") { pi = pi + 1 skip_clause() continue }
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if is_id("query") {
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pi = pi + 1 has_q = true
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if is_op("(") { eat_op("(") # optional (vars); omitted when nothing binds
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while not is_op(")") { let v = node(E_ID) v.s = eat_id() push(qn.kids, v) if is_op(",") { pi = pi + 1 } }
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eat_op(")") }
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qn.c = parse_query_tail()
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qn.b = qn.c.a # where-expr (or null)
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continue
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}
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break
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}
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skipnl()
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let body = block()
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if has_q {
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qn.a = body
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let wrap = node(N_BLOCK) push(wrap.kids, qn)
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n.a = wrap
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} else { n.a = body }
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return n
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}
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# `[Term, ...]` with optional `where <expr>`, returning a node whose kids are
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# the terms (E_ID with ival=1 for {Tag} filters) and .a the where-expr or null.
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fn parse_query_tail() -> Node {
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eat_op("[")
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let q = node(N_BLOCK)
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while not is_op("]") {
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if is_op("{") { pi = pi + 1 let t = node(E_ID) t.s = eat_id() t.ival = 1 push(q.kids, t) eat_op("}") }
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else { let t = node(E_ID) t.s = eat_id() t.ival = 0 push(q.kids, t) }
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if is_op(",") { pi = pi + 1 }
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}
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eat_op("]")
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if is_id("where") { pi = pi + 1 q.a = expr() }
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return q
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}
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# `for (a, b) in query [Pos, Vel] where ... { body }`
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fn parse_query_for() -> Node {
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let n = node(S_QUERY)
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eat_op("(")
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while not is_op(")") { let v = node(E_ID) v.s = eat_id() push(n.kids, v) if is_op(",") { pi = pi + 1 } }
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eat_op(")")
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let inkw = eat_id() # 'in'
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let qkw = eat_id() # 'query'
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n.c = parse_query_tail()
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n.b = n.c.a # where
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n.a = block()
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return n
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}
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fn parse_spawn() -> Node {
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pi = pi + 1 let n = node(S_SPAWN) n.s = eat_id() skipnl() eat_op("{")
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while true {
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skipnl() if is_op("}") { break }
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let ci = node(E_FINIT) ci.s = eat_id() eat_op("=")
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ci.a = record() # { field = val, ... }
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push(n.kids, ci)
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if is_op(",") { pi = pi + 1 }
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}
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eat_op("}") return n
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}
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# archetype Name { CompA, CompB } — a named entity kind (bundle of components)
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fn parse_archetype() -> Node {
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pi = pi + 1 let n = node(N_ARCH) n.s = eat_id() skipnl() eat_op("{")
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while true { skipnl() if is_op("}") { break }
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let c = node(E_ID) c.s = eat_id() push(n.kids, c)
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if is_op(",") { pi = pi + 1 } skipnl() }
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eat_op("}") return n
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}
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# extern fn name(params) -> T = "symbol"
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fn parse_extern() -> Node {
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pi = pi + 1 # 'extern'
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let fnkw = eat_id() # 'fn'
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let n = node(N_EXTERN) n.s = eat_id() eat_op("(")
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while not is_op(")") { let p = node(N_PARAM) p.s = eat_id() eat_op(":") p.ty = ptype() push(n.kids, p)
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if is_op(",") { pi = pi + 1 } }
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eat_op(")")
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n.ty = "void"
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if is_op("->") { pi = pi + 1 n.ty = ptype() }
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eat_op("=")
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let t = toks[pi] # "symbol"
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n.a = node(E_STR) n.a.s = t.text pi = pi + 1
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return n
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}
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# ui Name { widget-tree } — parsed into a widget node tree (emitted later)
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fn parse_widget() -> Node {
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let w = node(N_UI) w.s = eat_id() # widget type name
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w.b = node(N_BLOCK) # b.kids = props (E_FINIT)
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while toks[pi].kind == TK_ID and toks[pi + 1].kind == TK_OP and streq(toks[pi + 1].text, "=") {
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let pr = node(E_FINIT) pr.s = eat_id() eat_op("=") pr.a = expr() push(w.b.kids, pr)
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}
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skipnl()
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if is_op("{") { pi = pi + 1
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while true { skipnl() if is_op("}") { break } push(w.kids, parse_widget()) }
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eat_op("}") }
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return w
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}
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fn parse_ui() -> Node {
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pi = pi + 1 let n = node(N_UI) n.s = eat_id() n.ival = 1 # ival=1 marks the top ui block
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skipnl() eat_op("{") skipnl()
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n.a = parse_widget()
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skipnl() eat_op("}")
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return n
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}
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