Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling, and docs. Phase 1 of the syntax-redesign cohesion pass has landed: edge-system fix, signature-query, when-alias, and the documentation truth-pass. Suite green (14/14), C-free bootstrap fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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13
selfhost/tests/control.ludic
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13
selfhost/tests/control.ludic
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game T {
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fn fib(n: int) -> int { if n < 2 { return n } return fib(n-1) + fib(n-2) }
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main {
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print_int(fib(10)) # 55
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let s = 0
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for i in 0 .. 10 { if i == 5 { break } if i % 2 == 0 { continue } s = s + i }
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print_int(s) # 1+3 = 4
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let i = 0 let t = 0
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while true { i = i + 1 if i > 5 { break } t = t + i }
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print_int(t) # 15
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if false and (1/0 == 0) { print_int(999) } else { print_int(1) } # short-circuit: no div by zero
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}
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}
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12
selfhost/tests/fixed.ludic
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selfhost/tests/fixed.ludic
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game T {
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main {
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let half = 0.5
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let a = 1.5
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print_int(flr(a + half)) # flr(2.0) = 2
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print_int(flr(a * 2.0)) # flr(3.0) = 3
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let third = 1.0 / 3.0
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print_int(flr(third * 3.0)) # ~flr(1.0) = 1 (may be 0 with rounding)
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print_int(flr(fx(5) + a)) # flr(6.5) = 6
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if a > half { print_int(1) } else { print_int(0) } # 1
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}
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}
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16
selfhost/tests/match_bits.ludic
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selfhost/tests/match_bits.ludic
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game T {
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fn classify(c: int) -> int {
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match c { 65, 66 => { return 1 } 67 => { return 2 } _ => { return 9 } }
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return 0
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}
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main {
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print_int(classify(65)) # 1
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print_int(classify(67)) # 2
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print_int(classify(90)) # 9
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print_int(shl(1, 4)) # 16
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print_int(band(bor(4, 1), 6)) # 4
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let p = mem_alloc(16)
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poke32(p, 1, 9999)
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print_int(peek32(p, 1)) # 9999
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}
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}
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11
selfhost/tests/slices.ludic
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selfhost/tests/slices.ludic
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game T {
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main {
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let xs = new []int
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print_int(len(xs)) # 0
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for i in 0 .. 20 { push(xs, i * i) }
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print_int(len(xs)) # 20
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print_int(xs[19]) # 361
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xs[3] = 777
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print_int(xs[3]) # 777
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}
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}
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20
selfhost/tests/structs.ludic
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20
selfhost/tests/structs.ludic
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game T {
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struct P { x: int = 0, y: int = 7, next: P }
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fn bump(p: P) -> void { p.x = p.x + 100 }
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main {
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let a = new P
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print_int(a.y) # 7 default
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a.x = 5
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let b = a
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b.x = 9
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print_int(a.x) # 9 (reference)
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bump(a)
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print_int(a.x) # 109
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let c = new P
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c.x = 2
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a.next = c
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print_int(a.next.x) # 2 chained
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a.next.x = 42
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print_int(c.x) # 42
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}
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}
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