Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling, and docs. Phase 1 of the syntax-redesign cohesion pass has landed: edge-system fix, signature-query, when-alias, and the documentation truth-pass. Suite green (14/14), C-free bootstrap fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
commit
985f9ad8f2
418 changed files with 39065 additions and 0 deletions
148
tools/editors/README.md
Normal file
148
tools/editors/README.md
Normal file
|
|
@ -0,0 +1,148 @@
|
|||
# Ludic in your editor
|
||||
|
||||
Everything here is built on one idea: **write the language knowledge once, in C,
|
||||
and let every editor talk to it.** There is one lexer, one vocabulary, one
|
||||
formatter and one language server. VS Code and JetBrains get first-class plugins
|
||||
because those are the two that were asked for; every other editor gets the same
|
||||
capabilities by pointing at the same binary.
|
||||
|
||||
```
|
||||
tools/ludic-tools/ the actual language knowledge, in C, no dependencies
|
||||
ludic_syntax.h lexer + the vocabulary — the source of truth
|
||||
ludic_fmt.h comment-preserving formatter
|
||||
ludic_index.h error-tolerant reader: declarations, bindings, scopes
|
||||
ludic_workspace.h multi-file model: imports, compilation units, Markdown
|
||||
ludic_json.h just enough JSON for LSP
|
||||
ludic_fmt_main.c -> build/ludic-fmt
|
||||
ludic_lsp.c -> build/ludic-lsp
|
||||
|
||||
tools/editors/
|
||||
shared/ TextMate grammar + Markdown injection + language config
|
||||
vscode/ VS Code extension
|
||||
jetbrains/ IntelliJ Platform plugin (Community editions included)
|
||||
neovim/ helix/ emacs/ sublime/ zed/ configuration, no plugin needed
|
||||
```
|
||||
|
||||
## Build it
|
||||
|
||||
```bash
|
||||
./tools/build-tools.sh
|
||||
```
|
||||
|
||||
Produces `build/ludic-fmt` and `build/ludic-lsp`. Add `--install` to symlink both
|
||||
into `~/.local/bin`, `--test` to run `tools/test-tools.sh` afterwards.
|
||||
|
||||
## What you get, in any editor
|
||||
|
||||
| Feature | How |
|
||||
|---|---|
|
||||
| Syntax highlighting | LSP semantic tokens, or the TextMate grammar with no server at all |
|
||||
| Diagnostics | structural errors as you type; `ludicc`'s own errors on save |
|
||||
| Completion | context-aware — see below |
|
||||
| Hover | signature + docs for builtins, intrinsics, and everything you declared |
|
||||
| Go to definition, find usages, rename | across the whole compilation unit, following `import` — by resolving each occurrence, not by matching text, so renaming a component's `x` leaves every other `x` alone |
|
||||
| Formatting | whole-file, comment-preserving, idempotent |
|
||||
| Outline, folding, inlay hints, signature help, document links | |
|
||||
| ` ```ludic ` in Markdown | highlighted, checked and formatted |
|
||||
|
||||
Completion knows where the caret is: fields after `.`, components inside
|
||||
`query [...]` and after `spawn`, phase names after `phase`, scene names after
|
||||
`enter`, widget types and props inside a `ui` block, types after `:` and `->`,
|
||||
and otherwise keywords, builtins, and everything in scope.
|
||||
|
||||
## Per-editor setup
|
||||
|
||||
- **VS Code** — [`vscode/`](vscode/). `npm install && npx @vscode/vsce package`, then
|
||||
install the `.vsix`. Finds the binaries under `build/` on its own.
|
||||
- **JetBrains** — [`jetbrains/`](jetbrains/). `./gradlew buildPlugin`, then install the
|
||||
zip from disk. Uses LSP4IJ rather than the paid-IDE LSP API, so it works in
|
||||
Community editions too.
|
||||
- **Neovim** — `require('ludic').setup()` from [`neovim/`](neovim/lua/ludic.lua).
|
||||
- **Helix** — merge [`helix/languages.toml`](helix/languages.toml) into your config.
|
||||
- **Emacs** — [`emacs/ludic-mode.el`](emacs/ludic-mode.el); eglot is wired up in one line.
|
||||
- **Sublime** — [`sublime/README.md`](sublime/README.md); the TextMate grammar loads as-is.
|
||||
- **Zed** — [`zed/README.md`](zed/README.md); LSP-only, no grammar to build.
|
||||
- **Anything else** that speaks LSP:
|
||||
|
||||
```
|
||||
command: build/ludic-lsp --stdio
|
||||
languages: ludic, markdown
|
||||
initializationOptions: { "compilerPath": "build/ludicc", "compilerDiagnostics": true, "indentSize": 2 }
|
||||
```
|
||||
|
||||
## Markdown
|
||||
|
||||
Markdown fenced-code highlighting is not one standard — it is three mechanisms,
|
||||
and this ships all three so that a ` ```ludic ` block works wherever you write
|
||||
prose:
|
||||
|
||||
1. **TextMate injection** (`shared/ludic.markdown-injection.json`) — what VS Code,
|
||||
Sublime and other TextMate-based editors use. It is a plain grammar file with
|
||||
an `injectionSelector`, so it is portable rather than VS Code-specific.
|
||||
2. **Language-ID resolution** — JetBrains' Markdown support matches a fence's
|
||||
info string against registered language IDs, so the plugin registering as
|
||||
`Ludic` is all that is needed; no Markdown-specific code exists in the plugin.
|
||||
3. **The language server** — `ludic-lsp` accepts Markdown documents directly. It
|
||||
copies the buffer, blanks every byte outside a ` ```ludic ` fence, and
|
||||
analyses the result; offsets still line up with the real file, so semantic
|
||||
highlighting, hover, completion and go-to-definition all work inside fences
|
||||
with no editor-side support at all. This is the fallback that works even
|
||||
where the other two do not.
|
||||
|
||||
It reports **no diagnostics** in Markdown, deliberately. A fence is a
|
||||
snippet — an elision mark, or a body shown without its enclosing `game`
|
||||
block — so nearly every error found there would be the documentation doing
|
||||
its job. `ludic-fmt --check` still keeps the fences formatted, which is the
|
||||
part of "is this doc correct" that can be answered without guessing.
|
||||
|
||||
The formatter handles Markdown too, which keeps documentation honest:
|
||||
|
||||
```bash
|
||||
build/ludic-fmt --check LANGUAGE.md README.md # CI: fail if a fence is unformatted
|
||||
build/ludic-fmt -w LANGUAGE.md # reformat the fences, leave the prose
|
||||
```
|
||||
|
||||
## Keeping a tree formatted
|
||||
|
||||
```bash
|
||||
ln -sf ../../tools/git-hooks/pre-commit .git/hooks/pre-commit
|
||||
```
|
||||
|
||||
The hook runs `ludic-fmt --check` over the staged `.ludic` and `.md` files only,
|
||||
and does nothing at all when `build/ludic-fmt` has not been built — so it never
|
||||
blocks a commit on a machine that has not run `build-tools.sh`.
|
||||
|
||||
## Why the formatter is not `ludicc --fmt`
|
||||
|
||||
The compiler has a canonical printer, and it is the right tool for seeing what
|
||||
the compiler parsed. It is the wrong tool for an editor: it walks the AST *after*
|
||||
import splicing, so it drops every comment and inlines every imported file into
|
||||
whichever file you pointed it at. Running it as format-on-save on
|
||||
`chronorift/combat.ludic` would replace that file with the whole game.
|
||||
|
||||
`ludic-fmt` works on the token stream instead. Nothing is dropped or reordered —
|
||||
every token is re-emitted in order, and the only freedom taken is the whitespace
|
||||
between them. Lines are re-indented and respaced but never joined or split, so
|
||||
you keep control of line structure.
|
||||
|
||||
Two carve-outs keep the output idiomatic rather than merely uniform, because
|
||||
both spellings are what the language documents and uses:
|
||||
|
||||
- runs of two or more spaces are preserved, so hand-aligned columns
|
||||
(`const R_DIR: int = 0 # 0 up`) survive a save;
|
||||
- `id=Root` inside a `ui` block and `{Enemy}` inside a query stay tight.
|
||||
|
||||
`tools/test-tools.sh` checks the property that matters: formatting every file in
|
||||
the tree and re-running the *compiler's* canonical dump produces byte-identical
|
||||
output. The formatter cannot change what a program means.
|
||||
|
||||
## Keeping it honest
|
||||
|
||||
The vocabulary is written down in five places that cannot include each other —
|
||||
the compiler's two tables, `ludic_syntax.h`, the TextMate grammar (JSON), and the
|
||||
JetBrains lexer (Kotlin). Adding a builtin and forgetting the rest is silent
|
||||
failure, so `tools/check-vocabulary.py` compares all five and
|
||||
`tools/test-tools.sh` runs it.
|
||||
|
||||
When you add a keyword or builtin: put it in `ludic_syntax.h`, then run
|
||||
`./tools/test-tools.sh` and let it tell you which copies still need it.
|
||||
Loading…
Add table
Add a link
Reference in a new issue