Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling, and docs. Phase 1 of the syntax-redesign cohesion pass has landed: edge-system fix, signature-query, when-alias, and the documentation truth-pass. Suite green (14/14), C-free bootstrap fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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tools/editors/jetbrains/gradle.properties
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tools/editors/jetbrains/gradle.properties
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pluginGroup = io.ludic.ide
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pluginName = Ludic
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pluginVersion = 1.0.0
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# 2023.2 is the first build with the platform APIs this plugin uses. LSP4IJ (not
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# the paid-IDE LSP API) supplies the language-server bridge, so Community
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# editions are supported as well as Ultimate.
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pluginSinceBuild = 232
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# Deliberately ahead of the newest released platform (2025.3 is build 253): an
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# until-build that stops at today's IDE gets the plugin auto-disabled the moment
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# a user upgrades. 262 buys roughly three release cycles of headroom. The APIs
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# this plugin uses are the stable ones (LexerBase, SyntaxHighlighter,
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# ParserDefinition, FoldingBuilder), and everything project-wide is delegated to
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# ludic-lsp over a versioned protocol rather than to platform internals.
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pluginUntilBuild = 262.*
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platformVersion = 2025.3
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lsp4ijVersion = 0.20.1
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# Gradle itself must run on JDK 17-21; a newer JDK reports only its version
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# number as the failure. The Kotlin toolchain below is pinned separately.
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# The wrapper is Gradle 9.x because IntelliJ Platform Gradle Plugin 2.13+
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# requires it.
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org.gradle.jvmargs = -Xmx2g
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org.gradle.caching = true
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kotlin.stdlib.default.dependency = false
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