Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete

Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling,
and docs. Phase 1 of the syntax-redesign cohesion pass has landed:
edge-system fix, signature-query, when-alias, and the documentation truth-pass.
Suite green (14/14), C-free bootstrap fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-27 15:15:35 +03:00
commit 985f9ad8f2
418 changed files with 39065 additions and 0 deletions

View file

@ -0,0 +1,12 @@
.vscode/**
node_modules/**
!node_modules/vscode-languageclient/**
!node_modules/vscode-jsonrpc/**
!node_modules/vscode-languageserver-protocol/**
!node_modules/vscode-languageserver-types/**
!node_modules/semver/**
!node_modules/balanced-match/**
!node_modules/minimatch/**
!node_modules/brace-expansion/**
!node_modules/concat-map/**
**/*.map

View file

@ -0,0 +1,54 @@
# Ludic for VS Code
Syntax highlighting, formatting, and full language-server support for **Ludic**,
the AI-first, ECS-native game language. See `LANGUAGE.md` in the Ludic repository
for the language reference.
## What you get
| | Source |
|---|---|
| Syntax highlighting | TextMate grammar, works with no build |
| Semantic highlighting | `ludic-lsp` — real name resolution, so a component reads differently from a local |
| Diagnostics | structural errors as you type; `ludicc`'s own errors on save |
| Completion | context-aware: fields after `.`, components inside `query [...]`, phases after `phase`, widgets inside `ui` |
| Hover | signatures and docs for builtins, intrinsics, and everything you declared |
| Go to definition / references / rename | across every file in the compilation unit, following `import` |
| Formatting | format-on-save, comment-preserving |
| Outline, folding, inlay hints, signature help | |
| ` ```ludic ` fences in Markdown | highlighted, checked, and formatted |
## Setup
Build the toolchain once, from the repository root:
```bash
./tools/build-tools.sh
```
That produces `build/ludic-lsp` and `build/ludic-fmt`, which the extension finds
on its own. If you keep them elsewhere, set `ludic.server.path`.
Format on save:
```json
"[ludic]": { "editor.formatOnSave": true }
```
## Settings
- `ludic.server.path` — where `ludic-lsp` lives. Empty = search `build/`, then `PATH`.
- `ludic.server.enabled` — turn the server off and keep only static highlighting.
- `ludic.compilerPath` — where `ludicc` lives, for on-save diagnostics.
- `ludic.compilerDiagnostics` — whether to run the compiler at all.
- `ludic.indentSize` — spaces per level for the formatter.
- `ludic.trace.server` — log LSP traffic (`Ludic: Show Language Server Log`).
## Installing without publishing
```bash
cd tools/editors/vscode
npm install
npx @vscode/vsce package
code --install-extension ludic-1.0.0.vsix
```

View file

@ -0,0 +1,7 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32" width="32" height="32">
<rect width="32" height="32" rx="6" fill="#1a1a2c"/>
<rect x="7" y="7" width="8" height="8" rx="1.5" fill="#ffe060"/>
<rect x="17" y="7" width="8" height="8" rx="1.5" fill="#4a4a72"/>
<rect x="7" y="17" width="8" height="8" rx="1.5" fill="#4a4a72"/>
<rect x="17" y="17" width="8" height="8" rx="1.5" fill="#9aa0c8"/>
</svg>

After

Width:  |  Height:  |  Size: 418 B

View file

@ -0,0 +1,31 @@
{
"comment": "Editor mechanics that are not highlighting and not the language server: comments, bracket pairs, auto-closing, indentation triggers. VS Code reads this file directly; the JetBrains plugin implements the same rules natively; other editors can transcribe it.",
"comments": {
"lineComment": "#"
},
"brackets": [["{", "}"], ["[", "]"], ["(", ")"]],
"autoClosingPairs": [
{ "open": "{", "close": "}" },
{ "open": "[", "close": "]" },
{ "open": "(", "close": ")" },
{ "open": "\"", "close": "\"", "notIn": ["string", "comment"] }
],
"surroundingPairs": [["{", "}"], ["[", "]"], ["(", ")"], ["\"", "\""]],
"indentationRules": {
"increaseIndentPattern": "^((?!//).)*(\\{[^}\"']*|\\([^)\"']*|\\[[^\\]\"']*)$",
"decreaseIndentPattern": "^\\s*[}\\])].*$"
},
"onEnterRules": [
{
"beforeText": "^\\s*#.*$",
"action": { "indent": "none", "appendText": "# " }
}
],
"wordPattern": "[A-Za-z_][A-Za-z0-9_]*",
"folding": {
"markers": {
"start": "^\\s*#\\s*region\\b",
"end": "^\\s*#\\s*endregion\\b"
}
}
}

97
tools/editors/vscode/package-lock.json generated Normal file
View file

@ -0,0 +1,97 @@
{
"name": "ludic",
"version": "1.0.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "ludic",
"version": "1.0.0",
"license": "MIT",
"dependencies": {
"vscode-languageclient": "^9.0.1"
},
"engines": {
"vscode": "^1.75.0"
}
},
"node_modules/balanced-match": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/balanced-match/-/balanced-match-1.0.2.tgz",
"integrity": "sha512-3oSeUO0TMV67hN1AmbXsK4yaqU7tjiHlbxRDZOpH0KW9+CeX4bRAaX0Anxt0tx2MrpRpWwQaPwIlISEJhYU5Pw==",
"license": "MIT"
},
"node_modules/brace-expansion": {
"version": "2.1.4",
"resolved": "https://registry.npmjs.org/brace-expansion/-/brace-expansion-2.1.4.tgz",
"integrity": "sha512-hGfVzPxthbf3+2yjg/RBs60cB0FhqBS/zvdV/4wn4/BmN0bNMMHPc4V/BbFieqf1TKAGGAHnY4eSjajCl0f2Xg==",
"license": "MIT",
"dependencies": {
"balanced-match": "^1.0.0"
}
},
"node_modules/minimatch": {
"version": "5.1.9",
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-5.1.9.tgz",
"integrity": "sha512-7o1wEA2RyMP7Iu7GNba9vc0RWWGACJOCZBJX2GJWip0ikV+wcOsgVuY9uE8CPiyQhkGFSlhuSkZPavN7u1c2Fw==",
"license": "ISC",
"dependencies": {
"brace-expansion": "^2.0.1"
},
"engines": {
"node": ">=10"
}
},
"node_modules/semver": {
"version": "7.8.5",
"resolved": "https://registry.npmjs.org/semver/-/semver-7.8.5.tgz",
"integrity": "sha512-Y7/KDsb8LjooZpwaqGyulO6DQlksgCncchHGk+sZIY4SBvUocMBEFH5Ur1fI4dV+Jvl0w6cjvucaIi40puRioA==",
"license": "ISC",
"bin": {
"semver": "bin/semver.js"
},
"engines": {
"node": ">=10"
}
},
"node_modules/vscode-jsonrpc": {
"version": "8.2.0",
"resolved": "https://registry.npmjs.org/vscode-jsonrpc/-/vscode-jsonrpc-8.2.0.tgz",
"integrity": "sha512-C+r0eKJUIfiDIfwJhria30+TYWPtuHJXHtI7J0YlOmKAo7ogxP20T0zxB7HZQIFhIyvoBPwWskjxrvAtfjyZfA==",
"license": "MIT",
"engines": {
"node": ">=14.0.0"
}
},
"node_modules/vscode-languageclient": {
"version": "9.0.1",
"resolved": "https://registry.npmjs.org/vscode-languageclient/-/vscode-languageclient-9.0.1.tgz",
"integrity": "sha512-JZiimVdvimEuHh5olxhxkht09m3JzUGwggb5eRUkzzJhZ2KjCN0nh55VfiED9oez9DyF8/fz1g1iBV3h+0Z2EA==",
"license": "MIT",
"dependencies": {
"minimatch": "^5.1.0",
"semver": "^7.3.7",
"vscode-languageserver-protocol": "3.17.5"
},
"engines": {
"vscode": "^1.82.0"
}
},
"node_modules/vscode-languageserver-protocol": {
"version": "3.17.5",
"resolved": "https://registry.npmjs.org/vscode-languageserver-protocol/-/vscode-languageserver-protocol-3.17.5.tgz",
"integrity": "sha512-mb1bvRJN8SVznADSGWM9u/b07H7Ecg0I3OgXDuLdn307rl/J3A9YD6/eYOssqhecL27hK1IPZAsaqh00i/Jljg==",
"license": "MIT",
"dependencies": {
"vscode-jsonrpc": "8.2.0",
"vscode-languageserver-types": "3.17.5"
}
},
"node_modules/vscode-languageserver-types": {
"version": "3.17.5",
"resolved": "https://registry.npmjs.org/vscode-languageserver-types/-/vscode-languageserver-types-3.17.5.tgz",
"integrity": "sha512-Ld1VelNuX9pdF39h2Hgaeb5hEZM2Z3jUrrMgWQAu82jMtZp7p3vJT3BzToKtZI7NgQssZje5o0zryOrhQvzQAg==",
"license": "MIT"
}
}
}

View file

@ -0,0 +1,158 @@
{
"name": "ludic",
"displayName": "Ludic",
"description": "Ludic language support: syntax highlighting, formatting, and the ludic-lsp language server. Also highlights ```ludic fences in Markdown.",
"version": "1.0.0",
"publisher": "ludic",
"license": "MIT",
"engines": {
"vscode": "^1.75.0"
},
"categories": [
"Programming Languages",
"Formatters",
"Linters"
],
"keywords": [
"ludic",
"ecs",
"gamedev"
],
"main": "./src/extension.js",
"activationEvents": [
"onLanguage:ludic",
"onLanguage:markdown",
"workspaceContains:**/*.ludic"
],
"contributes": {
"languages": [
{
"id": "ludic",
"aliases": [
"Ludic",
"ludic"
],
"extensions": [
".ludic"
],
"configuration": "./language-configuration.json",
"icon": {
"light": "./icons/ludic.svg",
"dark": "./icons/ludic.svg"
}
}
],
"grammars": [
{
"language": "ludic",
"scopeName": "source.ludic",
"path": "./syntaxes/ludic.tmLanguage.json"
},
{
"scopeName": "markdown.ludic.codeblock",
"path": "./syntaxes/ludic.markdown-injection.json",
"injectTo": [
"text.html.markdown"
],
"embeddedLanguages": {
"meta.embedded.block.ludic": "ludic"
}
}
],
"semanticTokenScopes": [
{
"language": "ludic",
"scopes": {
"struct": [
"entity.name.type.component.ludic"
],
"class": [
"entity.name.type.archetype.ludic"
],
"namespace": [
"entity.name.type.scene.ludic"
],
"function.defaultLibrary": [
"support.function.builtin.ludic"
],
"enumMember.readonly.defaultLibrary": [
"constant.language.phase.ludic"
],
"decorator": [
"entity.name.function.decorator.ludic"
]
}
}
],
"configuration": {
"title": "Ludic",
"properties": {
"ludic.server.path": {
"type": "string",
"default": "",
"markdownDescription": "Path to the `ludic-lsp` binary. Empty means: look in `build/ludic-lsp` under each workspace folder, then on `PATH`."
},
"ludic.server.enabled": {
"type": "boolean",
"default": true,
"description": "Run the Ludic language server. Turn this off to keep only the static syntax highlighting."
},
"ludic.compilerPath": {
"type": "string",
"default": "",
"markdownDescription": "Path to `ludicc`. The server shells out to it for authoritative diagnostics on save. Empty means `build/ludicc` under the workspace."
},
"ludic.compilerDiagnostics": {
"type": "boolean",
"default": true,
"description": "Report errors from the Ludic compiler on save, in addition to the server's own structural checks."
},
"ludic.indentSize": {
"type": "number",
"default": 2,
"description": "Spaces per indent level used by the formatter when the editor does not say otherwise."
},
"ludic.trace.server": {
"type": "string",
"enum": [
"off",
"messages",
"verbose"
],
"default": "off",
"description": "Log the traffic between VS Code and the Ludic language server."
}
}
},
"commands": [
{
"command": "ludic.restartServer",
"title": "Ludic: Restart Language Server"
},
{
"command": "ludic.showOutput",
"title": "Ludic: Show Language Server Log"
}
],
"configurationDefaults": {
"[ludic]": {
"editor.insertSpaces": true,
"editor.tabSize": 2,
"editor.semanticHighlighting.enabled": true
}
},
"snippets": [
{
"language": "ludic",
"path": "./snippets/ludic.json"
}
]
},
"dependencies": {
"vscode-languageclient": "^9.0.1"
},
"repository": {
"type": "git",
"url": "https://example.invalid/ludic"
}
}

View file

@ -0,0 +1,96 @@
{
"game": {
"prefix": "game",
"body": ["game ${1:Name} {", "\t$0", "}"],
"description": "A game unit — compiles to an executable."
},
"module": {
"prefix": "module",
"body": ["module ${1:Name} {", "\t$0", "}"],
"description": "A library unit — compiles to a shared library, no frame loop."
},
"component": {
"prefix": "component",
"body": ["component ${1:Name} { ${2:x}: ${3:int} = ${4:0} }"],
"description": "A component: typed per-entity fields."
},
"archetype": {
"prefix": "archetype",
"body": ["archetype ${1:Name} {", "\t${2:Pos}", "}"],
"description": "An entity kind bundling a fixed set of components."
},
"system": {
"prefix": "system",
"body": [
"system ${1:Name} phase ${2|Start,Input,FixedUpdate,Update,LateUpdate,Render|} {",
"\t$0",
"}"
],
"description": "A system that runs once per tick in its phase."
},
"system with query": {
"prefix": "systemq",
"body": [
"system ${1:Name} phase ${2|Update,FixedUpdate,LateUpdate,Render,Input|}",
" query (${3:p}) [${4:Pos}]",
"{",
"\t$0",
"}"
],
"description": "A system whose body runs once per matching entity."
},
"for query": {
"prefix": "forq",
"body": ["for (${1:p}) in query [${2:Pos}] {", "\t$0", "}"],
"description": "Iterate every entity matching a query."
},
"spawn": {
"prefix": "spawn",
"body": ["spawn ${1:Kind} {", "\t${2:Pos} = { ${3:x} = ${4:0} }", "}"],
"description": "Create an entity of an archetype."
},
"scene": {
"prefix": "scene",
"body": [
"scene ${1:Name} {",
"\ton enter { $2 }",
"\tlayer ${3:Main} {",
"\t\t$0",
"\t}",
"}"
],
"description": "A scene with lifecycle hooks and one layer of systems."
},
"ui": {
"prefix": "ui",
"body": [
"ui ${1:Name} {",
"\tpanel id=${2:Root} pad=16 gap=6 align=center {",
"\t\t$0",
"\t}",
"}"
],
"description": "A retained UI tree."
},
"match": {
"prefix": "match",
"body": ["match ${1:x} {", "\t${2:0} => { $3 }", "\t_ => { $0 }", "}"],
"description": "Pattern match."
},
"machine": {
"prefix": "machine",
"body": [
"machine reg(${1:R_PHASE}) {",
"\tstate ${2:Idle} = 0 {",
"\t\t$0",
"\t}",
"}"
],
"description": "A state machine over a register."
},
"extern fn": {
"prefix": "extern",
"body": ["extern fn ${1:name}(${2:a}: ${3:int}) -> ${4:int} = \"${5:c_symbol}\""],
"description": "Bind a C symbol through the FFI."
}
}

View file

@ -0,0 +1,149 @@
/* ============================================================================
* The VS Code half of Ludic support.
*
* There is deliberately very little here. Highlighting comes from the TextMate
* grammar in syntaxes/ (shared, unmodified, with every other editor), and
* everything else — completion, hover, diagnostics, formatting, symbols —
* comes from `ludic-lsp`, the same binary JetBrains and Neovim talk to. This
* file's whole job is finding that binary and keeping it alive.
* ==========================================================================*/
const path = require('path');
const fs = require('fs');
const os = require('os');
const vscode = require('vscode');
const { LanguageClient, TransportKind } = require('vscode-languageclient/node');
let client = null;
let output = null;
/** Where the language server might be, in the order we should look. */
function resolveServer(folders) {
const configured = vscode.workspace.getConfiguration('ludic').get('server.path');
if (configured) return expand(configured);
const names = ['ludic-lsp', 'ludic-lsp.exe'];
for (const folder of folders) {
const root = folder.uri.fsPath;
for (const rel of ['build', 'tools/build', 'bin', '.']) {
for (const name of names) {
const p = path.join(root, rel, name);
if (isExecutable(p)) return p;
}
}
}
// Fall back to PATH; spawning by bare name lets the OS resolve it.
for (const dir of (process.env.PATH || '').split(path.delimiter)) {
for (const name of names) {
const p = path.join(dir, name);
if (isExecutable(p)) return p;
}
}
return null;
}
function resolveCompiler(folders) {
const configured = vscode.workspace.getConfiguration('ludic').get('compilerPath');
if (configured) return expand(configured);
for (const folder of folders) {
const p = path.join(folder.uri.fsPath, 'build', 'ludicc');
if (isExecutable(p)) return p;
}
return '';
}
function expand(p) {
return p.startsWith('~') ? path.join(os.homedir(), p.slice(1)) : p;
}
function isExecutable(p) {
try {
fs.accessSync(p, fs.constants.X_OK);
return fs.statSync(p).isFile();
} catch {
return false;
}
}
async function start(context) {
const cfg = vscode.workspace.getConfiguration('ludic');
if (!cfg.get('server.enabled')) return;
const folders = vscode.workspace.workspaceFolders || [];
const server = resolveServer(folders);
if (!server) {
// Not an error worth a modal: the grammar still highlights, and plenty of
// people open a .ludic file without having built the toolchain.
output.appendLine(
'ludic-lsp not found. Build it with tools/build-tools.sh, or set "ludic.server.path". ' +
'Syntax highlighting works without it; completion and diagnostics do not.'
);
return;
}
output.appendLine(`starting ${server}`);
const serverOptions = {
run: { command: server, args: ['--stdio'], transport: TransportKind.stdio },
debug: { command: server, args: ['--stdio'], transport: TransportKind.stdio }
};
const clientOptions = {
// Markdown is included on purpose: ```ludic fences in a .md get the same
// diagnostics, hover and semantic highlighting as a real source file.
documentSelector: [
{ scheme: 'file', language: 'ludic' },
{ scheme: 'file', language: 'markdown' }
],
synchronize: {
fileEvents: vscode.workspace.createFileSystemWatcher('**/*.ludic'),
configurationSection: 'ludic'
},
outputChannel: output,
initializationOptions: {
compilerPath: resolveCompiler(folders),
compilerDiagnostics: cfg.get('compilerDiagnostics'),
indentSize: cfg.get('indentSize')
}
};
client = new LanguageClient('ludic', 'Ludic Language Server', serverOptions, clientOptions);
await client.start();
context.subscriptions.push(client);
}
async function stop() {
if (!client) return;
const c = client;
client = null;
await c.stop();
}
async function activate(context) {
output = vscode.window.createOutputChannel('Ludic');
context.subscriptions.push(output);
context.subscriptions.push(
vscode.commands.registerCommand('ludic.restartServer', async () => {
await stop();
await start(context);
vscode.window.setStatusBarMessage('Ludic: language server restarted', 3000);
}),
vscode.commands.registerCommand('ludic.showOutput', () => output.show())
);
context.subscriptions.push(
vscode.workspace.onDidChangeConfiguration(async (e) => {
if (e.affectsConfiguration('ludic.server')) {
await stop();
await start(context);
}
})
);
await start(context);
}
function deactivate() {
return stop();
}
module.exports = { activate, deactivate };

View file

@ -0,0 +1,27 @@
{
"scopeName": "markdown.ludic.codeblock",
"comment": "Injects Ludic highlighting into ```ludic fences in Markdown. Any TextMate-based editor (VS Code, Sublime, JetBrains' TextMate bundles, Zed) picks this up; JetBrains' native Markdown support gets the same thing for free from the registered `Ludic` language ID, and ludic-lsp will also serve semantic tokens and diagnostics for the fence bodies in a .md file.",
"injectionSelector": "L:text.html.markdown",
"patterns": [{ "include": "#ludic-code-block" }],
"repository": {
"ludic-code-block": {
"begin": "(^|\\G)(\\s*)(`{3,}|~{3,})\\s*(?i:(ludic)((\\s+|:|,|\\{|\\?)[^`~]*)?)$",
"name": "markup.fenced_code.block.markdown",
"end": "(^|\\G)(\\2|\\s{0,3})(\\3)\\s*$",
"beginCaptures": {
"3": { "name": "punctuation.definition.markdown" },
"4": { "name": "fenced_code.block.language.markdown" },
"5": { "name": "fenced_code.block.language.attributes.markdown" }
},
"endCaptures": { "3": { "name": "punctuation.definition.markdown" } },
"patterns": [
{
"begin": "(^|\\G)(\\s*)(.*)",
"while": "(^|\\G)(?!\\s*([`~]{3,})\\s*$)",
"contentName": "meta.embedded.block.ludic",
"patterns": [{ "include": "source.ludic" }]
}
]
}
}
}

View file

@ -0,0 +1,241 @@
{
"$schema": "https://raw.githubusercontent.com/martinring/tmlanguage/master/tmlanguage.json",
"name": "Ludic",
"scopeName": "source.ludic",
"fileTypes": ["ludic"],
"comment": "Static grammar for Ludic. It is the fallback: when ludic-lsp is running, its semantic tokens refine everything here with real name resolution. Generated shapes are kept in sync with tools/ludic-tools/ludic_syntax.h.",
"patterns": [
{ "include": "#comment" },
{ "include": "#declaration" },
{ "include": "#query" },
{ "include": "#string" },
{ "include": "#number" },
{ "include": "#annotation" },
{ "include": "#keyword" },
{ "include": "#widget" },
{ "include": "#builtin" },
{ "include": "#member" },
{ "include": "#call" },
{ "include": "#typename" },
{ "include": "#operator" }
],
"repository": {
"comment": {
"match": "#.*$",
"name": "comment.line.number-sign.ludic"
},
"string": {
"patterns": [
{
"name": "string.quoted.double.ludic",
"begin": "\"",
"end": "\"",
"beginCaptures": { "0": { "name": "punctuation.definition.string.begin.ludic" } },
"endCaptures": { "0": { "name": "punctuation.definition.string.end.ludic" } },
"patterns": [{ "name": "constant.character.escape.ludic", "match": "\\\\." }]
},
{
"name": "string.quoted.single.ludic",
"match": "'(\\\\.|[^'\\\\])'"
}
]
},
"number": {
"patterns": [
{ "name": "constant.numeric.hex.ludic", "match": "\\b0[xX][0-9a-fA-F]+\\b" },
{ "name": "constant.numeric.fixed.ludic", "match": "\\b[0-9]+\\.[0-9]+\\b" },
{ "name": "constant.numeric.integer.ludic", "match": "\\b[0-9]+\\b" }
]
},
"annotation": {
"name": "entity.name.function.decorator.ludic",
"match": "@[A-Za-z_][A-Za-z0-9_]*"
},
"declaration": {
"patterns": [
{
"match": "\\b(game|module)\\s+([A-Za-z_][A-Za-z0-9_]*)",
"captures": {
"1": { "name": "keyword.control.unit.ludic" },
"2": { "name": "entity.name.type.unit.ludic" }
}
},
{
"match": "\\b(component)\\s+([A-Za-z_][A-Za-z0-9_]*)",
"captures": {
"1": { "name": "storage.type.component.ludic" },
"2": { "name": "entity.name.type.component.ludic" }
}
},
{
"match": "\\b(archetype)\\s+([A-Za-z_][A-Za-z0-9_]*)",
"captures": {
"1": { "name": "storage.type.archetype.ludic" },
"2": { "name": "entity.name.type.archetype.ludic" }
}
},
{
"match": "\\b(scene)\\s+([A-Za-z_][A-Za-z0-9_]*)(\\s+start)?",
"captures": {
"1": { "name": "storage.type.scene.ludic" },
"2": { "name": "entity.name.type.scene.ludic" },
"3": { "name": "keyword.other.start.ludic" }
}
},
{
"match": "\\b(layer|ui)\\s+([A-Za-z_][A-Za-z0-9_]*)",
"captures": {
"1": { "name": "storage.type.ludic" },
"2": { "name": "entity.name.type.ludic" }
}
},
{
"match": "\\b(edge\\s+)?(system)\\s+([A-Za-z_][A-Za-z0-9_]*)",
"captures": {
"1": { "name": "storage.modifier.edge.ludic" },
"2": { "name": "storage.type.system.ludic" },
"3": { "name": "entity.name.function.system.ludic" }
}
},
{
"match": "\\b(export\\s+|pure\\s+)?(extern\\s+)?(fn)\\s+([A-Za-z_][A-Za-z0-9_]*)",
"captures": {
"1": { "name": "storage.modifier.ludic" },
"2": { "name": "storage.modifier.extern.ludic" },
"3": { "name": "storage.type.function.ludic" },
"4": { "name": "entity.name.function.ludic" }
}
},
{
"match": "\\b(const|var|let)\\s+([A-Za-z_][A-Za-z0-9_]*)",
"captures": {
"1": { "name": "storage.type.ludic" },
"2": { "name": "variable.other.definition.ludic" }
}
},
{
"match": "\\b(state)\\s+([A-Za-z_][A-Za-z0-9_]*)",
"captures": {
"1": { "name": "keyword.control.state.ludic" },
"2": { "name": "entity.name.constant.state.ludic" }
}
},
{
"match": "\\b(import)\\s+(?=\")",
"captures": { "1": { "name": "keyword.control.import.ludic" } }
},
{
"match": "\\b(phase)\\s+(Start|Input|FixedUpdate|Update|LateUpdate|Render)\\b",
"captures": {
"1": { "name": "keyword.other.clause.ludic" },
"2": { "name": "constant.language.phase.ludic" }
}
},
{
"match": "\\b(enter)\\s+([A-Za-z_][A-Za-z0-9_]*)",
"captures": {
"1": { "name": "keyword.control.enter.ludic" },
"2": { "name": "entity.name.type.scene.ludic" }
}
},
{
"match": "\\b(spawn)\\s+([A-Za-z_][A-Za-z0-9_]*)",
"captures": {
"1": { "name": "keyword.control.spawn.ludic" },
"2": { "name": "entity.name.type.archetype.ludic" }
}
}
]
},
"query": {
"comment": "Inside a query's brackets a bare word names a component and {Word} is a filter that does not bind.",
"begin": "\\b(query)\\s*(\\[)",
"beginCaptures": {
"1": { "name": "keyword.other.query.ludic" },
"2": { "name": "punctuation.section.brackets.begin.ludic" }
},
"end": "(\\])",
"endCaptures": { "1": { "name": "punctuation.section.brackets.end.ludic" } },
"patterns": [
{
"match": "(\\{)\\s*([A-Za-z_][A-Za-z0-9_]*)\\s*(\\})",
"captures": {
"1": { "name": "punctuation.section.braces.begin.ludic" },
"2": { "name": "entity.name.type.tag.ludic" },
"3": { "name": "punctuation.section.braces.end.ludic" }
}
},
{ "name": "entity.name.type.component.ludic", "match": "\\b[A-Za-z_][A-Za-z0-9_]*\\b" },
{ "name": "punctuation.separator.ludic", "match": "," }
]
},
"keyword": {
"patterns": [
{ "name": "keyword.control.ludic", "match": "\\b(if|else|when|while|for|in|match|machine|become|enter|return|spawn|despawn|where|break|continue|new)\\b" },
{ "name": "keyword.operator.logical.ludic", "match": "\\b(and|or|not)\\b" },
{ "name": "keyword.other.clause.ludic", "match": "\\b(phase|query|reads|writes|needs|uses|requires|ensures|invariant|effects|on)\\b" },
{ "name": "keyword.other.ludic", "match": "\\b(import|export|pure|extern|start|edge)\\b" },
{ "name": "storage.type.ludic", "match": "\\b(game|module|component|archetype|ui|scene|layer|const|var|let|fn|system|state)\\b" },
{ "name": "support.type.primitive.ludic", "match": "\\b(int|fixed|bool|entity|str|ptr|void)\\b" },
{ "name": "constant.language.boolean.ludic", "match": "\\b(true|false)\\b" },
{ "name": "constant.language.phase.ludic", "match": "\\b(Start|Input|FixedUpdate|Update|LateUpdate|Render)\\b" }
]
},
"widget": {
"patterns": [
{
"comment": "widget types, recognised by the props or the child block that follow them",
"name": "support.class.widget.ludic",
"match": "\\b(panel|col|row|label|button|image|spacer)\\b(?=\\s*(\\{|[a-z][A-Za-z0-9_]*\\s*=|$))"
},
{
"comment": "widget props are written tight (id=Root); an assignment is written x = 1",
"match": "\\b([a-z][A-Za-z0-9_]*)(=)(?!=)",
"captures": {
"1": { "name": "variable.parameter.widget.ludic" },
"2": { "name": "keyword.operator.assignment.ludic" }
}
}
]
},
"builtin": {
"patterns": [
{
"comment": "the runtime surface — every name here resolves to rt_<name> in runtime/native",
"name": "support.function.builtin.ludic",
"match": "\\b(min|max|abs|clamp|seed|rng_range|rng_chance|fx|flr|map_size|map_row|tile|clear|present|fill_rect|frame_rect|put_px|text|text_int|font_load|text_ttf|text_w|text_h|image_load|draw_image|draw_image_scaled|draw_9slice|load_png|load_sprites|draw_sprite|draw_sprite_scaled|ui_build|ui_open|ui_tick|ui_render|ui_clicked|ui_set_text|ui_set_int|ui_focus|ui_focused|ui_visible|key|reg|setreg|self|save|load|status|print_int|quit)\\b(?=\\s*\\()"
},
{
"comment": "compiler intrinsics — these lower straight to libc or the OS",
"name": "support.function.intrinsic.ludic",
"match": "\\b(mem_alloc|mem_realloc|mem_free|mem_copy|mem_set|peek8|poke8|peek32|poke32|peekp|pokep|peekf|pokef|ptr_add|ptr_null|ptr_is_null|as_fixed|as_int|file_open|file_read|file_write|file_seek|file_tell|file_close|read_byte|write_byte|print_str|str_len|shl|shr|band|bor|bxor|bnot|os_exit|os_time|os_argc|os_arg|file_stderr|is_windowed|game_title|win_open|win_poll|win_present|win_running|win_close)\\b(?=\\s*\\()"
}
]
},
"member": {
"match": "(\\.)([A-Za-z_][A-Za-z0-9_]*)",
"captures": {
"1": { "name": "punctuation.accessor.ludic" },
"2": { "name": "variable.other.property.ludic" }
}
},
"call": {
"match": "\\b([A-Za-z_][A-Za-z0-9_]*)\\s*(?=\\()",
"name": "entity.name.function.call.ludic"
},
"typename": {
"comment": "components, archetypes, scenes and UI handles are Capitalised by convention",
"name": "entity.name.type.ludic",
"match": "\\b[A-Z][A-Za-z0-9_]*\\b"
},
"operator": {
"patterns": [
{ "name": "keyword.operator.arrow.ludic", "match": "->|=>" },
{ "name": "keyword.operator.range.ludic", "match": "\\.\\." },
{ "name": "keyword.operator.comparison.ludic", "match": "==|!=|<=|>=|<|>" },
{ "name": "keyword.operator.assignment.ludic", "match": "\\+=|-=|\\*=|/=|=" },
{ "name": "keyword.operator.arithmetic.ludic", "match": "[+\\-*/%]" }
]
}
}
}