refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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54f5efb23f
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102 changed files with 320 additions and 351 deletions
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@ -35,12 +35,11 @@ export state ClockState {
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ck_moon_lo: float = 0.0
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ck_moon_hi: float = 1.0
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ck_dice: Rng = null
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ck_days: Queue<DayTurned> = null
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ck_days: Queue<DayTurned> = ck_days__new()
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}
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# the facts: each day that turned, in order; the game drains it and runs its morning
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export function clock_days(clock_st: mut ClockState) -> Queue<DayTurned> {
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if clock_st.ck_days == null { clock_st.ck_days = queue_new("clock.days") }
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export function clock_days(clock_st: ClockState) -> Queue<DayTurned> {
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return clock_st.ck_days
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}
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@ -61,3 +60,4 @@ export function clock_config_moon(clock_st: mut ClockState, days: float, lo: flo
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clock_st.ck_moon_lo = lo
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clock_st.ck_moon_hi = hi
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}
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function ck_days__new() -> Queue<DayTurned> { return queue_new("clock.days") }
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@ -27,8 +27,8 @@ program ClockTest {
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clock_reset(clock_st)
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}
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function turned(clock_st: mut ClockState) -> []DayTurned { return q_drain(clock_days(clock_st)) }
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function waiting(clock_st: mut ClockState) -> int { return q_len(clock_days(clock_st)) }
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function turned(clock_st: ClockState) -> []DayTurned { return q_drain(clock_days(clock_st)) }
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function waiting(clock_st: ClockState) -> int { return q_len(clock_days(clock_st)) }
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function run_hours(h: float) -> void {
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let s = clock_system()
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s.tick(tick_new(0.016, 0, h))
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