refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 00:51:03 +03:00
parent 54f5efb23f
commit 9862ec82e3
102 changed files with 320 additions and 351 deletions

View file

@ -35,12 +35,11 @@ export state ClockState {
ck_moon_lo: float = 0.0
ck_moon_hi: float = 1.0
ck_dice: Rng = null
ck_days: Queue<DayTurned> = null
ck_days: Queue<DayTurned> = ck_days__new()
}
# the facts: each day that turned, in order; the game drains it and runs its morning
export function clock_days(clock_st: mut ClockState) -> Queue<DayTurned> {
if clock_st.ck_days == null { clock_st.ck_days = queue_new("clock.days") }
export function clock_days(clock_st: ClockState) -> Queue<DayTurned> {
return clock_st.ck_days
}
@ -61,3 +60,4 @@ export function clock_config_moon(clock_st: mut ClockState, days: float, lo: flo
clock_st.ck_moon_lo = lo
clock_st.ck_moon_hi = hi
}
function ck_days__new() -> Queue<DayTurned> { return queue_new("clock.days") }

View file

@ -27,8 +27,8 @@ program ClockTest {
clock_reset(clock_st)
}
function turned(clock_st: mut ClockState) -> []DayTurned { return q_drain(clock_days(clock_st)) }
function waiting(clock_st: mut ClockState) -> int { return q_len(clock_days(clock_st)) }
function turned(clock_st: ClockState) -> []DayTurned { return q_drain(clock_days(clock_st)) }
function waiting(clock_st: ClockState) -> int { return q_len(clock_days(clock_st)) }
function run_hours(h: float) -> void {
let s = clock_system()
s.tick(tick_new(0.016, 0, h))