refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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parent
54f5efb23f
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102 changed files with 320 additions and 351 deletions
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@ -65,7 +65,7 @@ program CraftingTest {
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craft_reset(crafting_st)
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}
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function facts(crafting_st: mut CraftingState) -> []Crafted { return q_drain(craft_facts(crafting_st)) }
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function facts(crafting_st: CraftingState) -> []Crafted { return q_drain(craft_facts(crafting_st)) }
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test "the registry is the game's, in the order written" {
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expect_eq(CRAFT_COUNT, 5)
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@ -2,11 +2,10 @@
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export state CraftingState {
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craft_hold_i: int = -1
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craft_hold_t: float = 0.0
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craft_fact_q: Queue<Crafted> = null
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craft_fact_q: Queue<Crafted> = craft_fact_q__new()
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}
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export function craft_facts(crafting_st: mut CraftingState) -> Queue<Crafted> {
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if crafting_st.craft_fact_q == null { crafting_st.craft_fact_q = queue_new("crafting.crafted") }
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export function craft_facts(crafting_st: CraftingState) -> Queue<Crafted> {
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return crafting_st.craft_fact_q
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}
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@ -50,7 +49,7 @@ export function craft_refund(i: int) -> void {
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}
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}
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function craft_fact_push(crafting_st: mut CraftingState, i: int, queued: bool) -> void {
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function craft_fact_push(crafting_st: CraftingState, i: int, queued: bool) -> void {
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let r = CraftRecipes[i]
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let c = new Crafted
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c.recipe = i
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@ -63,7 +62,7 @@ function craft_fact_push(crafting_st: mut CraftingState, i: int, queued: bool) -
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# make it: a timed recipe at a station goes into the station (given back if it will not take it),
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# anything else is handed over at once. False, and the pack untouched, when it cannot be made.
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export function craft_make(crafting_st: mut CraftingState, i: int) -> bool {
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export function craft_make(crafting_st: CraftingState, i: int) -> bool {
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if not craft_can(i) { return false }
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let r = CraftRecipes[i]
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craft_take(i)
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@ -79,3 +78,4 @@ export function craft_make(crafting_st: mut CraftingState, i: int) -> bool {
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craft_fact_push(crafting_st, i, false)
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return true
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}
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function craft_fact_q__new() -> Queue<Crafted> { return queue_new("crafting.crafted") }
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