refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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102 changed files with 320 additions and 351 deletions
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@ -26,7 +26,7 @@ event Crit { target: int = 0, src: int = 0 } # the attacker's crit_pct fired
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state GameplayState {
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combat_reflecting: bool = false # thorns never reflect thorns
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combat_pending: int = 0
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fac_tbl: words = null
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fac_tbl: words = words(FAC_MAX * FAC_MAX)
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}
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# the mutable channel for lever 6: listeners rewrite the pending damage here.
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@ -18,7 +18,6 @@ const REL_HOSTILE: int = 2
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# A global var initialiser must be a literal, so it is allocated lazily.
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function fac_ensure(gameplay_st: mut GameplayState) -> void {
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if gameplay_st.fac_tbl == null { gameplay_st.fac_tbl = words(FAC_MAX * FAC_MAX) }
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}
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# Faction.set(a, b, rel) — record a symmetric relationship between two factions.
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