refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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102 changed files with 320 additions and 351 deletions
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# state.ludic - the level of each kind, the hand, each charge's units and whether it runs, the facts
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export state GearState {
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gear__lv: []int = null
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gear__lv: []int = gear__starts()
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gear__hand: int = -1
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gear__left: []float = null
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gear__on: []bool = null
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gear__q: Queue<GearFact> = null
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gear__left: []float = gear__fulls()
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gear__on: []bool = gear__offs()
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gear__q: Queue<GearFact> = gear__queue()
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}
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# what a new state starts with: every kind at its start, every charge full and off
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function gear__starts() -> []int {
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let xs = new []int
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for k in 0 .. GEAR_COUNT { push(xs, GearKinds[k].start) }
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return xs
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}
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function gear__fulls() -> []float {
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let xs = new []float
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for c in 0 .. CHARGE_COUNT { push(xs, GearCharges[c].full) }
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return xs
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}
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function gear__queue() -> Queue<GearFact> { return queue_new("gear.facts") }
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function gear__offs() -> []bool {
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let xs = new []bool
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for c in 0 .. CHARGE_COUNT { push(xs, false) }
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return xs
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}
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function gear__ensure(gear_st: mut GearState) -> void {
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if gear_st.gear__lv != null { return }
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gear_st.gear__lv = new []int
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for k in 0 .. GEAR_COUNT { push(gear_st.gear__lv, GearKinds[k].start) }
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gear_st.gear__left = new []float
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gear_st.gear__on = new []bool
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for c in 0 .. CHARGE_COUNT {
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push(gear_st.gear__left, GearCharges[c].full)
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push(gear_st.gear__on, false)
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}
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}
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export function gear_facts(gear_st: GearState) -> Queue<GearFact> { return gear_st.gear__q }
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export function gear_facts(gear_st: mut GearState) -> Queue<GearFact> {
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if gear_st.gear__q == null { gear_st.gear__q = queue_new("gear.facts") }
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return gear_st.gear__q
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}
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function gear__fact(gear_st: mut GearState, what: int, k: int, c: int, cost: int) -> void {
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function gear__fact(gear_st: GearState, what: int, k: int, c: int, cost: int) -> void {
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let f = new GearFact
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f.what = what
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f.cost = cost
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