refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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102 changed files with 320 additions and 351 deletions
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@ -1,20 +1,18 @@
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# tiers.ludic - what is owned and what a tier is worth
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export function gear_ok(k: int) -> bool { return k >= 0 and k < GEAR_COUNT }
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export function gear_level(gear_st: mut GearState, k: int) -> int {
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gear__ensure(gear_st)
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export function gear_level(gear_st: GearState, k: int) -> int {
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return gear_st.gear__lv[k]
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}
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# outright: staging, a test, a camera handed over with the trip
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export function gear_set_level(gear_st: mut GearState, k: int, lv: int) -> void {
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gear__ensure(gear_st)
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gear_st.gear__lv[k] = lv
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}
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export function gear_owned(gear_st: mut GearState, k: int) -> bool { return gear_level(gear_st, k) > 0 }
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export function gear_owned(gear_st: GearState, k: int) -> bool { return gear_level(gear_st, k) > 0 }
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export function gear_best(gear_st: mut GearState, k: int) -> bool { return gear_level(gear_st, k) >= GearKinds[k].tiers }
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export function gear_best(gear_st: GearState, k: int) -> bool { return gear_level(gear_st, k) >= GearKinds[k].tiers }
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# a tier's name, "" for none
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export function gear_level_name(k: int, lv: int) -> string {
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@ -23,14 +21,14 @@ export function gear_level_name(k: int, lv: int) -> string {
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}
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# the tier on offer next: its name, cost and the standing it wants
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export function gear_next_name(gear_st: mut GearState, k: int) -> string { return gear_level_name(k, gear_level(gear_st, k) + 1) }
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export function gear_next_name(gear_st: GearState, k: int) -> string { return gear_level_name(k, gear_level(gear_st, k) + 1) }
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export function gear_next_cost(gear_st: mut GearState, k: int) -> int {
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export function gear_next_cost(gear_st: GearState, k: int) -> int {
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if gear_best(gear_st, k) { return 0 }
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return GearKinds[k].cost[gear_level(gear_st, k)]
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}
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export function gear_next_rep(gear_st: mut GearState, k: int) -> int {
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export function gear_next_rep(gear_st: GearState, k: int) -> int {
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if gear_best(gear_st, k) { return 0 }
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return GearKinds[k].rep[gear_level(gear_st, k)]
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}
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@ -43,10 +41,10 @@ function gear__pick(xs: []float, lv: int, fallback: float) -> float {
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}
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# the kind's own number at its level (1.0 when it has none)
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export function gear_mult(gear_st: mut GearState, k: int) -> float { return gear__pick(GearKinds[k].mult, gear_level(gear_st, k), 1.0) }
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export function gear_mult(gear_st: GearState, k: int) -> float { return gear__pick(GearKinds[k].mult, gear_level(gear_st, k), 1.0) }
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# a value its kind's tier decides
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export function gear_value(gear_st: mut GearState, v: int) -> float {
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export function gear_value(gear_st: GearState, v: int) -> float {
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let d = GearValues[v]
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return gear__pick(d.at, gear_level(gear_st, d.gear), 0.0)
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}
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