refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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102 changed files with 320 additions and 351 deletions
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@ -56,7 +56,7 @@ export state NeedsState {
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nd_legs: float = 0.0 # seconds left before a collapse, 0 = none
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nd_last: int = 0 # the need the countdown is for
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nd_collapses: int = 0
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nd_facts: Queue<NeedFact> = null
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nd_facts: Queue<NeedFact> = nd_facts__new()
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}
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function nd_lv(needs_st: mut NeedsState) -> []float {
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@ -75,12 +75,11 @@ function nd_fill(needs_st: mut NeedsState) -> void {
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}
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# the facts, oldest first; the game drains them into its notices and its collapse
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export function needs_facts(needs_st: mut NeedsState) -> Queue<NeedFact> {
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if needs_st.nd_facts == null { needs_st.nd_facts = queue_new("needs.facts") }
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export function needs_facts(needs_st: NeedsState) -> Queue<NeedFact> {
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return needs_st.nd_facts
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}
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function nd_fact(needs_st: mut NeedsState, what: int, need: int) -> void {
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function nd_fact(needs_st: NeedsState, what: int, need: int) -> void {
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let f = new NeedFact
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f.what = what
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f.need = need
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@ -88,3 +87,4 @@ function nd_fact(needs_st: mut NeedsState, what: int, need: int) -> void {
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}
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function nd_ok(k: int) -> bool { return k >= 0 and k < NEED_COUNT }
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function nd_facts__new() -> Queue<NeedFact> { return queue_new("needs.facts") }
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