refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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102 changed files with 320 additions and 351 deletions
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@ -13,7 +13,7 @@ export function telemetry_start(telemetry_st: mut TelemetryState) -> void {
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}
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# may an event be kept right now?
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export function telemetry_on(telemetry_st: mut TelemetryState) -> bool { return telemetry_st.telemetry__ready and telemetry__enabled() and telemetry__can_send(telemetry_st) }
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export function telemetry_on(telemetry_st: TelemetryState) -> bool { return telemetry_st.telemetry__ready and telemetry__enabled() and telemetry__can_send(telemetry_st) }
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# an event: the properties (null for none) with the session and the library added, and the player
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# as a mark put in when the batch goes, so an event queued before the id is known is not misfiled
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@ -77,7 +77,7 @@ function telemetry__queue_drop(telemetry_st: mut TelemetryState, n: int) -> void
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}
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# the batch: the first n lines joined, with the player id put in - no parsing
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export function telemetry_batch_body(telemetry_st: mut TelemetryState, n: int) -> string {
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export function telemetry_batch_body(telemetry_st: TelemetryState, n: int) -> string {
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let part = new []string
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for i in 0 .. n { push(part, telemetry_st.telemetry__q[i]) }
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let head = Value.object()
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