refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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102 changed files with 320 additions and 351 deletions
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@ -74,19 +74,19 @@ export state WeatherState {
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wx_wet_today: bool = false
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wx_wet_yesterday: bool = false
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wx_dice: Rng = null
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wx_facts: Queue<WeatherFact> = null
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wx_facts: Queue<WeatherFact> = wx_facts__new()
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}
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# the facts, oldest first; the game drains them into its notices and sounds
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export function weather_facts(weather_st: mut WeatherState) -> Queue<WeatherFact> {
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if weather_st.wx_facts == null { weather_st.wx_facts = queue_new("weather.facts") }
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export function weather_facts(weather_st: WeatherState) -> Queue<WeatherFact> {
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return weather_st.wx_facts
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}
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function wx_fact(weather_st: mut WeatherState, what: int, kind: int, from: int) -> void {
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function wx_fact(weather_st: WeatherState, what: int, kind: int, from: int) -> void {
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let f = new WeatherFact
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f.what = what
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f.kind = kind
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f.from = from
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q_push(weather_facts(weather_st), f)
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}
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function wx_facts__new() -> Queue<WeatherFact> { return queue_new("weather.facts") }
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