refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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102 changed files with 320 additions and 351 deletions
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@ -1,9 +1,7 @@
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# lures.ludic - what an animal would walk to: food of its diet, a lure of its diet, a snare it is
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# small enough for (half the time: a curiosity), within 70 m - 175 m for food while feeding is taught
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function wl_lure_scratch(wildlife_st: mut WildlifeState) -> void {
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if wildlife_st.wl_ask == null { wildlife_st.wl_ask = new WildLure }
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if wildlife_st.wl_best == null { wildlife_st.wl_best = new WildLure }
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function wl_lure_scratch() -> void {
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}
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function wl_copy_lure(from: WildLure, to: WildLure) -> void {
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@ -16,15 +14,15 @@ function wl_copy_lure(from: WildLure, to: WildLure) -> void {
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to.owner = from.owner
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}
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function wl_draws(wildlife_st: mut WildlifeState, a: WildAnimal, l: WildLure) -> bool {
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function wl_draws(wildlife_st: WildlifeState, a: WildAnimal, l: WildLure) -> bool {
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let s = wl_sp(wildlife_st, a.sp)
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if l.kind == WILD_SNARE { return s.size <= l.size and wl_rnd(wildlife_st) > 0.5 }
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return l.diet == s.diet and l.diet != WILD_SEED
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}
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# the nearest thing set out that draws it, into `wl_best`; false when none does
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function wl_attraction(wildlife_st: mut WildlifeState, a: WildAnimal) -> bool {
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wl_lure_scratch(wildlife_st)
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function wl_attraction(wildlife_st: WildlifeState, a: WildAnimal) -> bool {
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wl_lure_scratch()
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var bd = 70.0
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var got = false
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let taught = WildlifeWorld.taught()
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@ -58,7 +56,7 @@ function wl_seed_scan(wildlife_st: mut WildlifeState, dt: float) -> void {
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if wildlife_st.wl_seed_t > 0.0 { return }
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wildlife_st.wl_seed_t = 1.0
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wildlife_st.wl_seed_any = false
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wl_lure_scratch(wildlife_st)
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wl_lure_scratch()
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for i in 0 .. WildlifeWorld.lures() {
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if WildlifeWorld.lure(i, wildlife_st.wl_ask) and wildlife_st.wl_ask.kind == WILD_FEED and wildlife_st.wl_ask.diet == WILD_SEED {
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wildlife_st.wl_seed_any = true
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@ -68,9 +66,9 @@ function wl_seed_scan(wildlife_st: mut WildlifeState, dt: float) -> void {
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}
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# the nearest seed within 120 m, into `wl_best`: the one thing that brings an animal TO you
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function wl_bird_seed(wildlife_st: mut WildlifeState, a: WildAnimal) -> bool {
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function wl_bird_seed(wildlife_st: WildlifeState, a: WildAnimal) -> bool {
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if not wildlife_st.wl_seed_any { return false }
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wl_lure_scratch(wildlife_st)
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wl_lure_scratch()
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var bd = 120.0
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var got = false
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for i in 0 .. WildlifeWorld.lures() {
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@ -88,7 +86,7 @@ function wl_bird_seed(wildlife_st: mut WildlifeState, a: WildAnimal) -> bool {
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}
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# it ate what was set out: calm for three game hours, and the game credits whoever left it
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function wl_ate(wildlife_st: mut WildlifeState, a: WildAnimal, uid: int, owner: int, diet: int) -> void {
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function wl_ate(wildlife_st: WildlifeState, a: WildAnimal, uid: int, owner: int, diet: int) -> void {
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a.calm = 180.0
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a.fed += 1
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let f = wl_fact(wildlife_st, WILD_FED, a)
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