refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 00:51:03 +03:00
parent 54f5efb23f
commit 9862ec82e3
102 changed files with 320 additions and 351 deletions

View file

@ -32,7 +32,7 @@ function wl_tick_one(wildlife_st: mut WildlifeState, a: WildAnimal, dt: float, g
}
# the gait advanced by a copy the game moves itself (a guest's copy of the host's animal)
export function wildlife_stride(wildlife_st: mut WildlifeState, a: WildAnimal, dt: float) -> void {
export function wildlife_stride(wildlife_st: WildlifeState, a: WildAnimal, dt: float) -> void {
var stride = 1.2 * a.scale
if wl_sp(wildlife_st, a.sp).flies { stride = 0.6 }
a.phase = (a.phase + a.speed * dt / stride * WL_TAU) % WL_TAU
@ -48,7 +48,7 @@ export function wildlife_release(a: WildAnimal) -> void {
}
# the animal a snare holds, by the snare's uid
export function wildlife_in_snare(wildlife_st: mut WildlifeState, uid: int) -> WildAnimal {
export function wildlife_in_snare(wildlife_st: WildlifeState, uid: int) -> WildAnimal {
let all = wildlife_all(wildlife_st)
for i in 0 .. len(all) {
let a = all[i]