render3d/vk: the kept descriptor sets start over after 256 textures are freed
gvk_sc_make's cache (program + bound textures -> a set in the kept pool) evicted nothing until the pool's 8192 sets filled. A texture freed - a photograph's thumbnail, a wall frame, any picture a screen loads - left its entries and their sets behind for good, since its handle's generation moved on and the key could never match again: 262 KB over 12 minutes of the user's play, and bound only by the pool, hours away. gvk_tex_release counts the releases (gvk_sc_dead); at GVK_SC_DEAD_MAX (256) the next frame's start resets the kept pool and empties the cache (gvk_kpool_reset, which waits for the frame in flight), and each draw still in use makes its set again the first time it is drawn - the budget is the live combinations plus at most 256 textures' dead ones. The declared reason on gvk_sc_make was the swapchain's, copied; it now says what the cache is and what bounds it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
f38581754a
commit
99f8749949
3 changed files with 9 additions and 1 deletions
|
|
@ -169,6 +169,7 @@ export state Render3dState {
|
|||
gvk_family: int = -1
|
||||
gvk_mp: bytes = null # VkPhysicalDeviceMemoryProperties
|
||||
gvk_device_name: string = ""
|
||||
gvk_sc_dead: int = 0 # textures released since the kept-set cache was emptied
|
||||
gvk_read_px: bytes = null # gvk_read_screen's read-back, gvk_read_cap bytes, made again only at a new size
|
||||
gvk_read_cap: int = 0
|
||||
gvk_renderer_name: string = "" # "<device> (Vulkan)", made once with the device
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue