Phase 3d: declaration modifiers become @annotations (Rule A)
edge/pure/export prefix keywords retired; modifiers are now leading @annotations (@export, @edge, @pure, @deterministic). parse_one_decl collects a leading @anno run and @export sets the fn export flag; dead edge-dispatch removed from parse_system. Migrated examples/lib/combat.ludic; old prefixes now rejected. Behavior-identical: the export flag is parse-only in the self-hosted emitter (emits @fn_<name> for every fn, never reads the flag), so IR is byte-identical. Reseeded, fixpoint holds, test.sh 14/14. Docs updated. Phase 3 complete. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -140,7 +140,7 @@ same highlighting, checking and formatting as the source tree.
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- `scene` / `layer` / `enter` — mutually-exclusive game states, each with
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`on enter`/`on exit` hooks and layered systems (layer order = draw order).
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- `var` — typed module-level state, included in save/load snapshots.
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- `module` + `export fn` — compile a .ludic file to a shared library whose
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- `module` + `@export fn` — compile a .ludic file to a shared library whose
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exported functions are ordinary C-ABI symbols.
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- `extern fn … = "symbol"` — call any C-ABI library, Ludic or otherwise.
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- `--target wasm32-unknown-unknown` — the same game in a browser: the runtime,
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