Phase 3d: declaration modifiers become @annotations (Rule A)

edge/pure/export prefix keywords retired; modifiers are now leading @annotations
(@export, @edge, @pure, @deterministic). parse_one_decl collects a leading @anno
run and @export sets the fn export flag; dead edge-dispatch removed from
parse_system. Migrated examples/lib/combat.ludic; old prefixes now rejected.

Behavior-identical: the export flag is parse-only in the self-hosted emitter
(emits @fn_<name> for every fn, never reads the flag), so IR is byte-identical.
Reseeded, fixpoint holds, test.sh 14/14. Docs updated. Phase 3 complete.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-27 16:16:16 +03:00
parent b643037d8f
commit 9a558d6b58
9 changed files with 782 additions and 765 deletions

View file

@ -16,7 +16,7 @@ module Combat {
const CRIT_MULT: int = 2
# damage after armour, with a crit multiplier applied on an exact roll
export fn damage(attack: int, armour: int, roll: int) -> int {
@export fn damage(attack: int, armour: int, roll: int) -> int {
let raw = attack - armour
if raw < 1 { raw = 1 }
if roll == 20 { raw = raw * CRIT_MULT }
@ -25,7 +25,7 @@ module Combat {
# how many hits to drop a target — the loop is here so the caller cannot
# accidentally disagree with `damage` about rounding
export fn hits_to_kill(hp: int, attack: int, armour: int) -> int {
@export fn hits_to_kill(hp: int, attack: int, armour: int) -> int {
let left = hp
let n = 0
while left > 0 {
@ -35,7 +35,7 @@ module Combat {
return n
}
export fn xp_for(level: int, kills: int) -> int {
@export fn xp_for(level: int, kills: int) -> int {
return curve(level) * kills
}