Phase 3d: declaration modifiers become @annotations (Rule A)
edge/pure/export prefix keywords retired; modifiers are now leading @annotations (@export, @edge, @pure, @deterministic). parse_one_decl collects a leading @anno run and @export sets the fn export flag; dead edge-dispatch removed from parse_system. Migrated examples/lib/combat.ludic; old prefixes now rejected. Behavior-identical: the export flag is parse-only in the self-hosted emitter (emits @fn_<name> for every fn, never reads the flag), so IR is byte-identical. Reseeded, fixpoint holds, test.sh 14/14. Docs updated. Phase 3 complete. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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9 changed files with 782 additions and 765 deletions
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@ -16,7 +16,7 @@ module Combat {
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const CRIT_MULT: int = 2
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# damage after armour, with a crit multiplier applied on an exact roll
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export fn damage(attack: int, armour: int, roll: int) -> int {
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@export fn damage(attack: int, armour: int, roll: int) -> int {
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let raw = attack - armour
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if raw < 1 { raw = 1 }
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if roll == 20 { raw = raw * CRIT_MULT }
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@ -25,7 +25,7 @@ module Combat {
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# how many hits to drop a target — the loop is here so the caller cannot
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# accidentally disagree with `damage` about rounding
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export fn hits_to_kill(hp: int, attack: int, armour: int) -> int {
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@export fn hits_to_kill(hp: int, attack: int, armour: int) -> int {
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let left = hp
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let n = 0
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while left > 0 {
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@ -35,7 +35,7 @@ module Combat {
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return n
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}
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export fn xp_for(level: int, kills: int) -> int {
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@export fn xp_for(level: int, kills: int) -> int {
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return curve(level) * kills
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}
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