feat(ludic.anim): ozz-animation 0.17.0 underneath - a skin's skeleton and each clip built at load, sampled to 1e-4 of anim_mix (phase 19.1)

No bake and no new file: the skeleton comes from the skin's parents and rest pose (its own joints
and their ancestors - a kit holds several rigs), a clip from anim_read_doc's channels. Built by
native/build.sh from the pinned release; the Windows DLL imports KERNEL32 alone and passes there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 12:10:41 +03:00
parent 22d1e2d66a
commit 9a56ee9b9d
14 changed files with 419 additions and 1 deletions

View file

@ -4,3 +4,5 @@
package "ludic.anim"
version "0.1.0"
kind source
native "macos-arm64" "lib/macos-arm64/libludicozz.dylib"
native "windows-x64" "lib/windows-x64/ludicozz.dll"