render3d: recycle texture and buffer ids, free a released model whole, actor_release
A freed texture or buffer id goes on a spare list the next one takes; tex_note_size keeps sizes by id. model_release frees prims, meshes, material names, the skin and leaves gltf_cached. actor_release takes an actor off the stage and actor_new reuses its record (ECS's Things come and go all day). steady.ludic: an actor round at 0 bytes over 2000. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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bump: minor
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type: fix
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**A handle, a model and an actor let go come round again.** A texture or buffer freed gives its id
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back and the next one made takes it, so the per-handle lists stop growing; `model_release` frees a
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glTF model whole (its primitives, meshes, names, skeleton) and takes it out of `gltf_cached`'s
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cache; and `actor_release` takes an actor off the stage and keeps its record for the next
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`actor_new`. `examples/rendering/steady.ludic` holds 2000 actors placed and released at 0 bytes.
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