render3d: recycle texture and buffer ids, free a released model whole, actor_release

A freed texture or buffer id goes on a spare list the next one takes; tex_note_size keeps sizes by id.
model_release frees prims, meshes, material names, the skin and leaves gltf_cached. actor_release
takes an actor off the stage and actor_new reuses its record (ECS's Things come and go all day).
steady.ludic: an actor round at 0 bytes over 2000.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 12:00:53 +03:00
parent 2fe4018d28
commit 9b482d609a
14 changed files with 208 additions and 39 deletions

View file

@ -44,7 +44,6 @@ program Release {
let diff = a.prims[0].diff
ok = check("the plates share their textures", diff != 0 and b.prims[0].diff == diff and render3d_st.gltf_tex_n == 2) and ok
model_release(render3d_st, a)
ok = check("the first plate is emptied", len(a.prims) == 0) and ok
ok = check("what the second still uses stays", tex_live(render3d_st, diff) and render3d_st.gltf_tex_n == 2) and ok
model_release(render3d_st, b)
ok = check("the last user frees the textures", not tex_live(render3d_st, diff) and render3d_st.gltf_tex_n == 0) and ok