feat(nav): 17.1/17.3 - ludic.nav over Recast & Detour v1.6.0 (zlib), built here from the pinned tag on the Mac and the PC (the DLL imports KERNEL32 alone): a navmesh per kind of walker from triangles with an area byte each and cylinders nothing stands in, saved and loaded as bytes; the nearest point, a path as corners (partial when the end cannot be reached), whether a straight line stays walkable, a cost per kind of ground. Tests on a hand-built meadow: round a post, over a ford, stopped at a bank, a saved mesh answering alike - Mac and PC

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Orkun ÇAKILKAYA 2026-09-27 15:29:11 +03:00
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# ludic.nav - a navmesh per kind of walker (a person, a large animal, a small one): built from
# triangles and the cylinders nothing stands in, or loaded from the bytes a bake saved; asked for
# the nearest walkable point, a path as corners, and whether a straight line stays walkable.
module ludic_nav uses ludic_base
numbers float
import "ludic.base"
import "native.ludic"
import "state.ludic"
import "build.ludic"
import "query.ludic"