refactor(packages): 0.R5 - jobs, session, settings, hints and net make their tables when the state is made, not on the first question (jobs__ensure, session__init and ply_init, sg_init, hn_mute_ensure, net__init gone); their questions read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -1,7 +1,6 @@
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# save.ludic - a scope's jobs and boards in a section of their own, by key: a job the game has since
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# removed is dropped, a new one starts offered
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function jobs__reset_scope(jobs_st: mut JobsState, sc: int) -> void {
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jobs__ensure(jobs_st)
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for i in 0 .. JOB_COUNT {
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if Jobs[i].scope != sc { continue }
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jobs_st.jobs__st[i] = JOBS_OFFERED
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