refactor(packages): 0.R5 - jobs, session, settings, hints and net make their tables when the state is made, not on the first question (jobs__ensure, session__init and ply_init, sg_init, hn_mute_ensure, net__init gone); their questions read

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 01:29:32 +03:00
parent 63c30b9ebe
commit 9e4f4edb92
21 changed files with 98 additions and 163 deletions

View file

@ -1,25 +1,25 @@
# state.ludic - each job's state and count, the posts on the boards, the done counts, the dice and
# the facts. Made on first use, so the registries are complete by then.
# the facts, each sized from the registries when the state is made.
export state JobsState {
jobs__st: []int = null
jobs__hv: []int = null
jobs__seen: []bool = null # an offer already said
jobs__st: []int = jobs__ints(JOB_COUNT, JOBS_OFFERED)
jobs__hv: []int = jobs__ints(JOB_COUNT, 0)
jobs__seen: []bool = jobs__bools(JOB_COUNT) # an offer already said
jobs__primed: bool = false # the first tick after a reset learns the offers quietly
jobs__done_n: []int = null # handed in, per group
jobs__off: []int = null
jobs__pk: []int = null # kind, -1 empty
jobs__pp: []int = null
jobs__pn: []int = null
jobs__ph: []int = null
jobs__pb: []int = null # the evidence when it went up
jobs__pm: []int = null
jobs__pr: []int = null
jobs__ps: []int = null
jobs__pd: []int = null # the day it went up
jobs__total: []int = null # handed in, per board
jobs__serial: []int = null # posts made, per board: each roll its own seed
jobs__done_n: []int = jobs__ints(JOBS_GROUPS, 0) # handed in, per group
jobs__off: []int = jobs__offsets()
jobs__pk: []int = jobs__ints(jobs__slots(), -1) # kind, -1 empty
jobs__pp: []int = jobs__ints(jobs__slots(), -1)
jobs__pn: []int = jobs__ints(jobs__slots(), 0)
jobs__ph: []int = jobs__ints(jobs__slots(), 0)
jobs__pb: []int = jobs__ints(jobs__slots(), 0) # the evidence when it went up
jobs__pm: []int = jobs__ints(jobs__slots(), 0)
jobs__pr: []int = jobs__ints(jobs__slots(), 0)
jobs__ps: []int = jobs__ints(jobs__slots(), JOBS_OFFERED)
jobs__pd: []int = jobs__ints(jobs__slots(), 0) # the day it went up
jobs__total: []int = jobs__ints(BOARD_COUNT, 0) # handed in, per board
jobs__serial: []int = jobs__ints(BOARD_COUNT, 0) # posts made, per board: each roll its own seed
jobs__seed: int = 1000
jobs__dice: Rng = null
jobs__dice: Rng = rng_new(1000)
jobs__q: Queue<JobsFact> = jobs__q__new()
}
@ -32,31 +32,25 @@ function jobs__ints(n: int, v: int) -> []int {
return out
}
function jobs__ensure(jobs_st: mut JobsState) -> void {
if jobs_st.jobs__st != null { return }
jobs_st.jobs__st = jobs__ints(JOB_COUNT, JOBS_OFFERED)
jobs_st.jobs__hv = jobs__ints(JOB_COUNT, 0)
jobs_st.jobs__seen = new []bool
for i in 0 .. JOB_COUNT { push(jobs_st.jobs__seen, false) }
jobs_st.jobs__done_n = jobs__ints(JOBS_GROUPS, 0)
jobs_st.jobs__off = new []int
function jobs__bools(n: int) -> []bool {
let out = new []bool
for i in 0 .. n { push(out, false) }
return out
}
# every board's slots end to end: where each board's start, and how many in all
function jobs__offsets() -> []int {
let out = new []int
var n = 0
for b in 0 .. BOARD_COUNT {
push(jobs_st.jobs__off, n)
push(out, n)
n += JobBoards[b].slots
}
jobs_st.jobs__pk = jobs__ints(n, -1)
jobs_st.jobs__pp = jobs__ints(n, -1)
jobs_st.jobs__pn = jobs__ints(n, 0)
jobs_st.jobs__ph = jobs__ints(n, 0)
jobs_st.jobs__pb = jobs__ints(n, 0)
jobs_st.jobs__pm = jobs__ints(n, 0)
jobs_st.jobs__pr = jobs__ints(n, 0)
jobs_st.jobs__ps = jobs__ints(n, JOBS_OFFERED)
jobs_st.jobs__pd = jobs__ints(n, 0)
jobs_st.jobs__total = jobs__ints(BOARD_COUNT, 0)
jobs_st.jobs__serial = jobs__ints(BOARD_COUNT, 0)
jobs_st.jobs__dice = rng_new(jobs_st.jobs__seed)
return out
}
function jobs__slots() -> int {
var n = 0
for b in 0 .. BOARD_COUNT { n += JobBoards[b].slots }
return n
}
export function jobs_facts(jobs_st: JobsState) -> Queue<JobsFact> {