refactor(packages): 0.R5 - jobs, session, settings, hints and net make their tables when the state is made, not on the first question (jobs__ensure, session__init and ply_init, sg_init, hn_mute_ensure, net__init gone); their questions read

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 01:29:32 +03:00
parent 63c30b9ebe
commit 9e4f4edb92
21 changed files with 98 additions and 163 deletions

View file

@ -1,18 +1,12 @@
# ludic.settings/store.ludic - the values, by id (a setting's place in the order it was added),
# and the verbs: nothing else holds a setting, and every set that changes one is a fact
export state SettingsState {
sg_defs: []SettingDef = null
sg_num: []float = null
sg_text: []string = null
sg_defs: []SettingDef = new []SettingDef
sg_num: []float = new []float
sg_text: []string = new []string
sg_changes: Queue<SettingChanged> = sg_changes__new()
}
function sg_init(settings_st: mut SettingsState) -> void {
if settings_st.sg_defs != null { return }
settings_st.sg_defs = new []SettingDef
settings_st.sg_num = new []float
settings_st.sg_text = new []string
}
export function settings_changes(settings_st: SettingsState) -> Queue<SettingChanged> {
return settings_st.sg_changes
@ -28,23 +22,20 @@ export function settings_clear(settings_st: mut SettingsState) -> void {
# a setting, at its default; its id is its place in the order added
export function settings_add(settings_st: mut SettingsState, d: SettingDef) -> int {
sg_init(settings_st)
push(settings_st.sg_defs, d)
push(settings_st.sg_num, d.num)
push(settings_st.sg_text, d.text)
return len(settings_st.sg_defs) - 1
}
export function settings_count(settings_st: mut SettingsState) -> int {
sg_init(settings_st)
export function settings_count(settings_st: SettingsState) -> int {
return len(settings_st.sg_defs)
}
export function settings_def(settings_st: SettingsState, id: int) -> SettingDef { return settings_st.sg_defs[id] }
# the id of `key`, or -1
export function settings_id_of(settings_st: mut SettingsState, key: string) -> int {
sg_init(settings_st)
export function settings_id_of(settings_st: SettingsState, key: string) -> int {
for i in 0 .. len(settings_st.sg_defs) { if settings_st.sg_defs[i].key == key { return i } }
return -1
}