feat(packages): ludic.i18n - gettext languages from a shipped list and a player's folder, exact lines, patterns whose holes are translated in turn, paragraphs a sentence at a time, plurals by Plural-Forms, X-Font atlases through a port

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 08:20:46 +03:00
parent c446c07a4c
commit 9e713bc39c
15 changed files with 980 additions and 0 deletions

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# langs.ludic - where languages come from, later ones replacing earlier ones with the same code:
# <lang_dir>/languages.txt (one code per line, # a comment) and every .po in the mod folder
export function i18n_init() -> void {
codes = new []string
names = new []string
paths = new []string
fonts = new []string
lang_add("en", "English", "", "")
let idx = Fs.read_text(lang_dir + "/languages.txt")
if idx != null {
let ls = lines_of(idx)
for i in 0 .. len(ls) {
let ln = trim(ls[i])
if len(ln) == 0 or ln[0] == 35 { continue }
probe(ln, `{lang_dir}/{ln}.po`, lang_dir)
}
}
let md = i18n_mod_dir()
if len(md) == 0 { return }
Fs.mkdir(md)
let files = Fs.list(md)
if files == null { return }
for i in 0 .. len(files) {
let nm = files[i]
let n = len(nm)
if n > 3 and i18n_ends(nm, ".po") { probe(nm[0..n - 3], md + "/" + nm, md) }
}
}
# where a player's own .po files go; "" when the game has none
export function i18n_mod_dir() -> string { return I18nWorld.mod_dir() }
function lang_add(code: string, name: string, path: string, font: string) -> void {
for i in 0 .. len(codes) {
if codes[i] == code {
names[i] = name
paths[i] = path
fonts[i] = font
return
}
}
push(codes, code)
push(names, name)
push(paths, path)
push(fonts, font)
}
function probe(code: string, path: string, dir: string) -> void {
let text = Fs.read_text(path)
if text == null { return }
var name = i18n_header(text, "X-Language-Name")
if len(name) == 0 { name = code }
var font = i18n_header(text, "X-Font")
if len(font) > 0 { font = dir + "/" + font }
lang_add(code, name, path, font)
}
export function i18n_count() -> int {
if codes == null { return 1 }
return len(codes)
}
export function i18n_index(code: string) -> int {
if codes != null { for i in 0 .. len(codes) { if codes[i] == code { return i } } }
return 0
}
export function i18n_code_at(i: int) -> string {
if codes == null or i < 0 or i >= len(codes) { return "en" }
return codes[i]
}
export function i18n_name_at(i: int) -> string {
if names == null or i < 0 or i >= len(names) { return "English" }
return names[i]
}
# the font atlas a language names with X-Font, beside its .po; "" is the default
export function i18n_font_at(i: int) -> string {
if fonts == null or i < 0 or i >= len(fonts) { return "" }
return fonts[i]
}