feat(tooling): port the docgen site generator to Ludic (no Python) (#41)
Follow-up to #31: the doc/lint/grammar checks moved to Ludic there; this ports the remaining docgen piece (gen.py / check.py / palette.py) so nothing in the documentation pipeline is Python any more. Three new `x` subcommands, all in Ludic and compiled by Ludic: - x docs-gen [--out DIR] the static-site generator: parses docs/language/** front-matter + bodies (fences, Parameters:), builds the section/symbol model, reads the asset templates, and emits every page + ns/color/api pages + the landing page + ludic-highlight.js + symbols.json + .nojekyll. - x docs-check [DIR] the coverage / integrity guard (required files, a page per inventory.json symbol, duplicate-token and one-dir-per-namespace guards, highlighter link targets). - x docs-palette the named-colour source of truth: the palette table moved into tools/x/docgen.ludic, emitting emit_color.ludic (pointer, not ptr) + palette.json. Verified against the Python oracle: `x docs-gen` reproduces all 466 output files BYTE-FOR-BYTE (a Ludic json.dumps/html.escape/front-matter port — ordered dicts, indent=2 vs compact, ensure_ascii \uXXXX, codepoint-aware truncation), and `x docs-check` matches check.py's pass/fail output. Wired into `x test` as a gate (docs-gen -> docs-check on a fresh site; docs-palette stays byte-identical). CI swap: ci.yml and docs.yml call the Ludic generator; docs.yml drops the python:3.12 container and bootstraps the toolchain from the IR seed instead. tools/docgen/{gen,check,palette}.py deleted; only assets/ + inventory.json remain. Completes #31's criterion 3. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# no allocation, identical codegen to writing the hex by hand. Unknown names are
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# a compile error (color_lookup returns -1, which emit_expr reports).
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#
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# GENERATED by scratchpad/palette.py from the single source-of-truth palette.
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# Edit the palette there and regenerate; do not hand-edit this file.
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# GENERATED by `x docs-palette` from the single source-of-truth palette table
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# in tools/x/docgen.ludic. Edit the palette there and regenerate; do not hand-edit.
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# ============================================================================
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function color_lookup(name: pointer) -> int {
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