render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122

The renderer starts itself from the first frame (gpu_select), so the device, its tables, the
manifest and programs, grass, shadows, sky, terrain textures and the actor pool read as frame
allocations: each is @alloc_ok as start-up, with gvk_fail (a failure) and the actor census and
texture dump (debug switches). ov_nine's four corner/uv arrays are one floats(16) made in
gvk_startup_state; ac_in_light's four points are made there too. Compiled (steady, and ludic deps
over main 4316ff97).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:21:51 +03:00
parent 8dfcccad41
commit 9f233104a3
17 changed files with 37 additions and 8 deletions

View file

@ -35,6 +35,7 @@ property GpuVariant {
}
@alloc_ok("start-up: the device, its tables, the programs, the passes and the world's first textures are made once, before play")
function gpu_variant_new(id: string, vs: string, fs: string, defs: string) -> GpuVariant {
let v = new GpuVariant
v.id = id; v.vs = vs; v.fs = fs; v.defs = defs
@ -46,6 +47,7 @@ function gpu_variant_new(id: string, vs: string, fs: string, defs: string) -> Gp
}
# Read a manifest; returns how many programs it holds (0: none, or no file).
@alloc_ok("start-up: the device, its tables, the programs, the passes and the world's first textures are made once, before play")
function gpu_manifest_load(render3d_st: mut Render3dState, path: string) -> int {
render3d_st.gpu_variants = new []GpuVariant
let text = Fs.read_text(path)