render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122

The renderer starts itself from the first frame (gpu_select), so the device, its tables, the
manifest and programs, grass, shadows, sky, terrain textures and the actor pool read as frame
allocations: each is @alloc_ok as start-up, with gvk_fail (a failure) and the actor census and
texture dump (debug switches). ov_nine's four corner/uv arrays are one floats(16) made in
gvk_startup_state; ac_in_light's four points are made there too. Compiled (steady, and ludic deps
over main 4316ff97).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:21:51 +03:00
parent 8dfcccad41
commit 9f233104a3
17 changed files with 37 additions and 8 deletions

View file

@ -26,6 +26,7 @@ function gg_base(b: int) -> int {
}
# once, after grass_init: the programs, the buffers and the three instanced blades
@alloc_ok("start-up: the device, its tables, the programs, the passes and the world's first textures are made once, before play")
function gg_init(render3d_st: mut Render3dState) -> void {
if not gpu_has_compute(render3d_st) or render3d_st.grass_prog == 0 { return }
if r3d_env_has(render3d_st, "R3D_GRASS_GPU") and r3d_env(render3d_st, "R3D_GRASS_GPU") == "0" { return }