render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122
The renderer starts itself from the first frame (gpu_select), so the device, its tables, the manifest and programs, grass, shadows, sky, terrain textures and the actor pool read as frame allocations: each is @alloc_ok as start-up, with gvk_fail (a failure) and the actor census and texture dump (debug switches). ov_nine's four corner/uv arrays are one floats(16) made in gvk_startup_state; ac_in_light's four points are made there too. Compiled (steady, and ludic deps over main 4316ff97). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
8dfcccad41
commit
9f233104a3
17 changed files with 37 additions and 8 deletions
|
|
@ -8,6 +8,7 @@
|
|||
const SHADOW_CASCADES: int = 5
|
||||
|
||||
|
||||
@alloc_ok("start-up: the device, its tables, the programs, the passes and the world's first textures are made once, before play")
|
||||
function shadow_init(render3d_st: mut Render3dState) -> void {
|
||||
shadow_make_tex(render3d_st)
|
||||
render3d_st.sh_fbo = gpu_fb_new(render3d_st)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue