render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122
The renderer starts itself from the first frame (gpu_select), so the device, its tables, the manifest and programs, grass, shadows, sky, terrain textures and the actor pool read as frame allocations: each is @alloc_ok as start-up, with gvk_fail (a failure) and the actor census and texture dump (debug switches). ov_nine's four corner/uv arrays are one floats(16) made in gvk_startup_state; ac_in_light's four points are made there too. Compiled (steady, and ludic deps over main 4316ff97). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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17 changed files with 37 additions and 8 deletions
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@ -66,6 +66,7 @@ function gsl_boot(render3d_st: mut Render3dState) -> void {
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}
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# After Vk.open(), before vkCreateInstance.
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@alloc_ok("start-up: the device, its tables, the programs, the passes and the world's first textures are made once, before play")
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function gsl_init(render3d_st: mut Render3dState) -> void {
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if render3d_st.gsl_on or Vk.sl_active() == 0 { return }
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render3d_st.gsl_feats = gsl_struct(20)
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