feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
- <input type="number" min max step>: typed digits replace its value (a minus when min allows one, a point when step has a fraction), Enter or leaving the field commits them held between min and max, the left and right arrows step it. - <input type="key">: Enter or a click starts it listening and the next key is its value, Tab, the arrows and Enter included; Esc stops it listening, Backspace clears it, `shown` names the value, and ui_capturing() tells the host to leave its keys alone (through the frame that ended it). - note="..." under any control's label (.ui-labels > .ui-label + .ui-note); a range's (or number's) value with decimals, format="percent" and a unit. - A popover with `anchor="id"` (the nearest element of that id) or a bare `anchor` (the element before it) sits beside it by `placement` (right, left, bottom, top), its margin the gap, opens to the other side where it would leave the screen, and is kept on it. - A tooltip's title splits into lines at a newline or a written \n. - text-shadow, inherited, drawn sharp under the text. - ui_opacity(): the group opacity a native's draw is at. - border-image is drawn as painted with no background colour, tinted by one, and not at all when that colour is transparent (it drew a white nine-slice). - A picture file is drawn untinted, as a browser draws one; an atlas cell (prefix:name) still takes the color around it, and an <img> with its own color is tinted by it. - The render3d backend loads a picture again when its file changes or appears (a failed load was kept for ever), and at once after ui_image_reload(path); takes a path with a drive letter (C:/...) as a path rather than an atlas; and slices a nine-slice by its texture's own width and height. - ui_inputs.ludic and ui_look.ludic; LANGUAGE.md and the changeset say all of it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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39 changed files with 732 additions and 75 deletions
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@ -16,7 +16,7 @@ function fr_draw_in(n: UiNode) -> void {
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fr_background(n)
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fr_border(n)
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if n.kind == UI_TEXT { fr_text(n) }
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if n.kind == UI_IMAGE and ui_be.image != null { ui_be.image(n.src, n.x + n.pl + n.bl, n.y + n.pt + n.bt, n.cw - ly_hin(n), n.ch - ly_vin(n), n.rfg, fr_ga * n.rfg_a) }
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if n.kind == UI_IMAGE and ui_be.image != null { fr_image(n) }
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let clipped = n.kind == UI_SCROLL and ui_be.clip != null
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if clipped { fr_clip_push(n.x, n.y, n.cw, n.ch) }
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if n.children != null { fr_children(n) }
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@ -24,8 +24,9 @@ function fr_draw_in(n: UiNode) -> void {
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if n.kind == UI_SCROLL { sc_bar(n) }
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if n.outline_w > 0.0 { fr_outline(n) }
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}
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# the shadow, then the background: a nine-slice tinted by the background colour, or the colour
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# (rounded), then a picture over it
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# the shadow, then the background: the colour (rounded), or a border-image's nine-slice - drawn as
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# painted, as CSS draws one, or tinted by a background colour when there is one (so `transparent`,
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# or any colour with no alpha, leaves nothing to see) - then a picture over it
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function fr_background(n: UiNode) -> void {
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if n.sh_c >= 0 { fr_fill(n, n.x + n.sh_x, n.y + n.sh_y, n.sh_c, fr_ga * n.sh_a) }
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if n.bg >= 0 or n.bi_src != "" {
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@ -35,7 +36,7 @@ function fr_background(n: UiNode) -> void {
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c = 16777215
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a = fr_ga
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}
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fr_fill(n, n.x, n.y, c, a)
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if a > 0.0 { fr_fill(n, n.x, n.y, c, a) }
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}
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if n.bg_img != "" and ui_be.image != null { ui_be.image(n.bg_img, n.x, n.y, n.cw, n.ch, 16777215, fr_ga) }
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}
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@ -80,23 +81,3 @@ function fr_outline(n: UiNode) -> void {
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}
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fr_frame(n.x - o, n.y - o, n.cw + o * 2.0, n.ch + o * 2.0, n.outline_w, c, a)
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}
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# a text's lines (one, or the wrapped ones), each placed by text-align, the last cut by an ellipsis
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function fr_text(n: UiNode) -> void {
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let y = n.y + n.pt + n.bt
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let a = n.rfg_a * fr_ga
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if n.lines == null {
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var s = n.text
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if n.ellipsis { s = ly_ellipsis(s, n.rsize, n.cw - ly_hin(n)) }
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ui_be.text(fr_line_x(n, s), y, s, n.rsize, n.rfg, a)
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return
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}
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for i in 0 .. len(n.lines) { ui_be.text(fr_line_x(n, n.lines[i]), y + float(i) * n.rsize * 1.25, n.lines[i], n.rsize, n.rfg, a) }
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}
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# where a line starts: text-align within the room the box gives it
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function fr_line_x(n: UiNode, s: string) -> float {
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let x = n.x + n.pl + n.bl
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if n.talign == UI_START { return x }
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let spare = n.cw - ly_hin(n) - ly_text_w(s, n.rsize)
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if n.talign == UI_CENTER { return x + spare / 2.0 }
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return x + spare
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}
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