Merge lang/i18nkeys (27024de) into lang/syntax: the vocabulary gains the text keys - the Key type, @TextKey (a registry's), the k"..." and kn"..." literals - and @Text's doc; docs/language pages for Key and @TextKey; ludic-dev syntax rewrote the grammars; reseeded, bootstrap-cfree fixpoint holds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -26,7 +26,7 @@
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"continue" "new" "spawn" "despawn" "enable" "disable" "attach" "detach" "emit" "cancel"
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"dispatch" "try" "and" "or" "not"))
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(defconst ludic--types
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'("int" "long" "float" "double" "fixed" "bool" "byte" "string" "pointer" "void" "entity"
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'("int" "long" "float" "double" "fixed" "bool" "byte" "string" "Key" "pointer" "void" "entity"
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"countdown" "words" "floats" "doubles" "fixeds" "pointers" "Vector" "IVec2" "Rect"))
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(defconst ludic--phases
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'("Start" "Input" "FixedUpdate" "Update" "LateUpdate" "Render" "Overlay"))
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