Phase 7c: string operators + and ==/!= (retire streq/sconcat)
Strings are values now: `a + b` concatenates and `a == b` / `a != b` compare by
content, replacing the 605 `sconcat(...)` / `streq(...)` calls that made the
compiler read like C.
streq(name, "let") -> name == "let"
sconcat("load ", reg) -> "load " + reg
sconcat(a, sconcat(b, c)) -> a + b + c
Implementation: emit_bin gains a string path. Strings are pointer-typed, so any
`+` with a pointer operand concatenates and `==`/`!=` between pointers compares
content — except when one side is the `null` literal, which stays a pointer
identity test (the only two kinds of pointer `==` in the codebase). Both call a
small hand-written IR prelude, @fn_str_eq / @fn_str_concat, emitted once into any
program that uses string ops (so it works for tools, games and the compiler with
no runtime-splice dependency and no duplicate symbols).
Delivered as two reseeds: (A) add the operators + prelude with the full
pointer-aware dispatch, keeping streq/sconcat; (B) migrate every call site
(354 lines, via a string-literal-safe balanced-paren script that leaves the
function definitions alone) and delete streq/sconcat. examples/strings.ludic +
a test.sh smoke (prints 1 2 3 4 5) guard it.
Reseeded (21890 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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25 changed files with 3553 additions and 3248 deletions
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@ -2,18 +2,6 @@
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# slicing out substrings, and integer<->text. All over raw NUL-terminated
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# byte buffers reached with peek8/poke8.
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fn streq(a: ptr, b: ptr) -> bool {
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var i = 0
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while true {
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let ca = peek8(a, i)
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let cb = peek8(b, i)
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if ca != cb { return false }
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if ca == 0 { return true }
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i = i + 1
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}
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return false
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}
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fn slen(s: ptr) -> int {
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var n = 0
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while peek8(s, n) != 0 { n = n + 1 }
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