ludic.things: a Thing's seats (a run of the game's seat rows, saved; a bit per seat taken, not); ludic.character: char_sit takes the seat's top and its height above the feet, char_sit_leave names where standing up goes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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12 changed files with 107 additions and 11 deletions
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@ -17,6 +17,8 @@ export function body_step(character_st: CharacterState) -> float { return charac
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export function body_sitting(character_st: CharacterState) -> bool { return character_st.chr_sit }
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export function body_sit_mode(character_st: CharacterState) -> int { return character_st.chr_sit_mode }
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export function body_sit_t(character_st: CharacterState) -> float { return character_st.chr_sit_t }
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export function body_sit_y(character_st: CharacterState) -> float { return character_st.chr_sit_y }
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export function body_sit_h(character_st: CharacterState) -> float { return character_st.chr_sit_h }
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export function body_swimming(character_st: CharacterState) -> bool { return character_st.chr_swim }
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export function body_diving(character_st: CharacterState) -> bool { return character_st.chr_dive }
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export function body_depth(character_st: CharacterState) -> float { return character_st.chr_depth }
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