ludic.things: a Thing's seats (a run of the game's seat rows, saved; a bit per seat taken, not); ludic.character: char_sit takes the seat's top and its height above the feet, char_sit_leave names where standing up goes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 19:39:43 +03:00
parent e84a59aeff
commit a22b8a572b
12 changed files with 107 additions and 11 deletions

View file

@ -20,7 +20,8 @@ property Thing {
active # false: taken, hidden, used up for now
reach # how close it is used from (0: its kind's)
timer, used, n # state the kind decides the meaning of
sx, sz, syaw # where using it puts the user, and which way that faces
sx, sz, syaw # a heading or a point the kind decides the meaning of
seat, seats, taken # its seats: the first of the game's seat rows, how many, a bit per one sat in
shared # the game copies it to others (a party)
}
```
@ -83,6 +84,7 @@ the actor the moment the Thing exists (a caller often scales or tints it on the
| `thing_remove(t)`, `things_drop(gone: fn(Thing) -> bool)`, `things_clear()` | gone for good (told to the port); a new world, quietly |
| `things_reserve(n)`, `things_spare_count()` | room in the grid for `n` Things, made once at the start; how many removed records wait to be placed again |
| `thing_move(t, x, z, yaw)`, `thing_move_to(t, x, y, z, yaw)` | on the ground there, or at a height |
| `thing_set_seats(t, first, n)`, `thing_seat_take(t, i) -> bool`, `thing_seat_leave(t, i)`, `thing_seat_taken(t, i)`, `thing_seat_free(t) -> int` | its seats: a run of the game's seat rows (`seat`, `seats`, saved) and a bit per seat someone is in (`taken`, never saved; up to `THING_SEATS_MAX`) |
| `thing_hide(t)`, `thing_show(t)`, `thing_set_active(t, on)` | `active`, told to the port |
| `things_all()`, `things_count()`, `things_ready()`, `thing_by_uid(uid)` | every Thing, in the order placed; whether a world was ever set out |
| `thing_find(kind, id)`, `thing_nearest(kind, x, z)`, `things_within(x, z, r)`, `things_each(kind)`, `things_each_all(kind)`, `thing_dist2(t, x, z)` | where they are: only active ones answer except the `_all`; a kind below 0 is any; `within` is nearest first |

View file

@ -15,3 +15,4 @@ import "chunks.ludic"
import "dispatch.ludic"
import "system.ludic"
import "spare.ludic"
import "seats.ludic"

View file

@ -15,9 +15,12 @@ export property Thing {
timer: float = 0.0 # a clock the kind decides the meaning of
used: int = 0 # the kind's own state (split for today, which sign, ...)
n: int = 0 # a counter the kind decides the meaning of
sx: float = 0.0 # where using it puts the user, and which way that faces
sx: float = 0.0 # a heading or a point the kind decides the meaning of
sz: float = 0.0
syaw: float = 0.0
seat: int = -1 # the first of its model's seat rows in the game's table; -1 none
seats: int = 0 # how many seat rows follow it
taken: int = 0 # a bit per seat someone is sitting in; never saved
shared: bool = false # the game copies it to others (a party)
ent: int = -1 # its handle in the table, -1 once removed
tab: Table<Thing> = null # the table holding it, so a verb on the Thing alone keeps the indexes

View file

@ -0,0 +1,37 @@
# seats.ludic - a Thing's seats: a run of the game's seat rows, and a bit per seat
# for whoever sits in it. The rows are the game's; the package keeps only which are taken.
export const THING_SEATS_MAX: int = 30
# the Thing's seats are rows first .. first + n - 1 of the game's table; none are taken
export function thing_set_seats(t: Thing, first: int, n: int) -> void {
t.seat = first
t.seats = Math.clamp(n, 0, THING_SEATS_MAX)
if first < 0 { t.seats = 0 }
t.taken = 0
}
export function thing_seat_taken(t: Thing, i: int) -> bool {
if i < 0 or i >= t.seats { return true }
return (t.taken >> i) & 1 == 1
}
# false when it is not one of the Thing's seats or someone is in it
export function thing_seat_take(t: Thing, i: int) -> bool {
if thing_seat_taken(t, i) { return false }
t.taken = t.taken | (1 << i)
return true
}
export function thing_seat_leave(t: Thing, i: int) -> void {
if i < 0 or i >= t.seats or (t.taken >> i) & 1 == 0 { return }
t.taken = t.taken - (1 << i)
}
# the first seat nobody is in, or -1
export function thing_seat_free(t: Thing) -> int {
for i in 0 .. t.seats {
if not thing_seat_taken(t, i) { return i }
}
return -1
}

View file

@ -47,6 +47,9 @@ function th_clean(t: Thing) -> Thing {
t.sx = 0.0
t.sz = 0.0
t.syaw = 0.0
t.seat = -1
t.seats = 0
t.taken = 0
t.shared = false
t.ent = -1
t.tab = null

View file

@ -29,6 +29,8 @@ function th_to_json(t: Thing) -> Val {
sv_put_float(o, "sx", t.sx)
sv_put_float(o, "sz", t.sz)
sv_put_float(o, "syaw", t.syaw)
sv_put_int(o, "seat", t.seat)
sv_put_int(o, "seats", t.seats)
return o
}
@ -57,6 +59,8 @@ function th_from_json(things_st: mut ThingsState, o: Val) -> void {
t.sx = sv_float(o, "sx", 0.0)
t.sz = sv_float(o, "sz", 0.0)
t.syaw = sv_float(o, "syaw", 0.0)
t.seat = sv_int(o, "seat", -1)
t.seats = sv_int(o, "seats", 0)
let x = sv_float(o, "x", 0.0)
let z = sv_float(o, "z", 0.0)
let y = sv_float(o, "y", ThingsWorld.ground(x, z))

View file

@ -266,4 +266,30 @@ program ThingsTest {
expect(r2 == r0)
expect_eq(third[0].kind, TH_LURE)
}
test "a Thing's seats: taken one at a time, left, saved without who sits in them" (things_st: mut ThingsState) {
things_clear(things_st)
let l = put(things_st, TH_LURE, 3.0, 4.0)
thing_set_seats(l, 7, 2)
expect_eq(thing_seat_free(l), 0)
expect(thing_seat_take(l, 0))
expect(not thing_seat_take(l, 0))
expect(not thing_seat_take(l, 2))
expect_eq(thing_seat_free(l), 1)
expect(thing_seat_take(l, 1))
expect_eq(thing_seat_free(l), -1)
thing_seat_leave(l, 0)
thing_seat_leave(l, 0)
expect_eq(thing_seat_free(l), 0)
let root = save_tree()
save_section(root, "things", 1, things_save(things_st))
let text = save_encode(root)
things_clear(things_st)
let n = load_section(save_decode(text), "things")
things_load(things_st, n.data, n.version)
let t = thing_find(things_st, TH_LURE, -1)
expect_eq(t.seat, 7)
expect_eq(t.seats, 2)
expect_eq(t.taken, 0)
}
}