ludic.things: a Thing's seats (a run of the game's seat rows, saved; a bit per seat taken, not); ludic.character: char_sit takes the seat's top and its height above the feet, char_sit_leave names where standing up goes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -15,3 +15,4 @@ import "chunks.ludic"
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import "dispatch.ludic"
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import "system.ludic"
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import "spare.ludic"
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import "seats.ludic"
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