ludic.things: a Thing's seats (a run of the game's seat rows, saved; a bit per seat taken, not); ludic.character: char_sit takes the seat's top and its height above the feet, char_sit_leave names where standing up goes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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12 changed files with 107 additions and 11 deletions
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@ -47,6 +47,9 @@ function th_clean(t: Thing) -> Thing {
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t.sx = 0.0
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t.sz = 0.0
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t.syaw = 0.0
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t.seat = -1
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t.seats = 0
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t.taken = 0
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t.shared = false
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t.ent = -1
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t.tab = null
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