ludic.things: a Thing's seats (a run of the game's seat rows, saved; a bit per seat taken, not); ludic.character: char_sit takes the seat's top and its height above the feet, char_sit_leave names where standing up goes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 19:39:43 +03:00
parent e84a59aeff
commit a22b8a572b
12 changed files with 107 additions and 11 deletions

View file

@ -47,6 +47,9 @@ function th_clean(t: Thing) -> Thing {
t.sx = 0.0
t.sz = 0.0
t.syaw = 0.0
t.seat = -1
t.seats = 0
t.taken = 0
t.shared = false
t.ent = -1
t.tab = null