feat(stdlib): namespaced standard library (issue #2)

Implement the bulk of the namespaced-stdlib proposal (workshopsoft/ludic#2):
156 namespace methods across Math, Text, List, Ease, Collide, World, Net,
Sys, Save, Mem, extended Screen, Color functions, extended Random, and Time.
All deterministic fixed-point; self-hosting (C-free bootstrap fixpoint holds).

Compiler (selfhost/):
- Math.*: sqrt/sin/cos/tan/atan2/asin/acos (fixed-point runtime prelude —
  bit-by-bit isqrt, 256-entry interpolated sine table, Ross atan2), plus
  hypot/dist/dist2/deg_to_rad/rad_to_deg/posmod/wrap/ping_pong/snapped/
  move_toward/smoothstep/lerp/remap/sign/floor/ceil/round.
- Text.* (complete): upper/lower/trim/repeat/pad, split/join/replace,
  and the libc-backed queries.
- List.* (complete): insert/remove_at/remove/sort plus the earlier ops.
- Ease.* (in/out/in_out/back/bounce) and Collide.* (rects/point_rect/
  circles/rect_circle).
- Phase 3: World/Net/Sys/Save namespaced over the bare builtins (byte-
  identical IR) and Mem.* (bytes/words/copy/fill/peek/poke).
- Screen.* extended (line/circle/fill_circle/triangle/fill_triangle via new
  runtime primitives; sprite/sprite_scaled aliases), Color.* functions,
  Random.* (value/int/sign), Time.* (frame/delta/elapsed/now — new
  game-loop frame counter).
- Fix a lexer bug: fixed-point literals with >4 fractional digits overflowed.

Docs & tooling:
- 129 new per-symbol doc pages; gen.py made data-driven (namespaces
  discovered from the docs, no hardcoded list); new check-impl.py enforces
  that every implemented namespace method / keyword / type / phase has a
  doc page, wired into `x test-tools`. Document the previously-undocumented
  keywords (break/continue/where/entry/new/public + and/or/not tokens).
- LSP: namespaced signature help (ns_method_sig) covering every namespace.

Tests: 12 new self-host/regression tests + a golden render for the drawing
primitives. All suites green (selfhost 21, regression 45, tools 29).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 00:26:19 +03:00
parent ff15c4e01d
commit a38195128f
235 changed files with 24676 additions and 7762 deletions

View file

@ -752,16 +752,16 @@ ludic app.ludic # compile AND run (forwards the exit code
```
`ludicc` (compile) and `ludic` (compile-and-run) are one multi-call binary built
by `./build-cli.sh`. **[COMPILING.md](COMPILING.md) is the authoritative CLI
by `bin/x build-cli`. **[COMPILING.md](COMPILING.md) is the authoritative CLI
reference** — the full flag set (`-o`, `--windowed`, `--headless`, `--emit-llvm`,
`--save-temps`, `--run`), the `LUDIC_HOME` / `LUDIC_CC` environment variables,
and the IR-to-stdout bootstrap contract (no `-o`, invoked as `ludicc`) that
`build.sh` / `reseed.sh` rely on. The default mode is auto: a file with `handler`s
`bin/x app` / `bin/x reseed` rely on. The default mode is auto: a file with `handler`s
links windowed, otherwise headless; an explicit flag always wins.
The retired C driver's `--shared`, `--fmt`, `-c`, cross-compile (`--target`) and
wasm modes are **not** on the self-hosted toolchain (see "Not yet implemented").
Source formatting now lives in the standalone `build/ludic-fmt` (below), not a
Source formatting now lives in the standalone `bin/ludic-fmt` (below), not a
compiler flag.
The self-hosted compiler is intentionally permissive: it has no separate
@ -773,10 +773,10 @@ duplicate types, unknown fields, arity) are future work.
### Editors
```bash
./tools/build-tools.sh # -> build/ludic-fmt, build/ludic-lsp
build/ludic-fmt -w src/ # format in place (keeps comments)
build/ludic-fmt --check . # CI: exit 1 if anything is unformatted
build/ludic-lsp --stdio # the language server, for any editor
bin/x tools # -> bin/ludic-fmt, bin/ludic-lsp
bin/ludic-fmt -w src/ # format in place (keeps comments)
bin/ludic-fmt --check . # CI: exit 1 if anything is unformatted
bin/ludic-lsp --stdio # the language server, for any editor
```
`ludic-fmt` is the source formatter: it works on tokens, so comments and blank
@ -800,7 +800,7 @@ Emacs, Sublime and Zed, are in `tools/editors/` — see
- `examples/snake.ludic` — Snake, no assets — same compiler, proving generality.
```bash
./build.sh examples/snake.ludic && ./build/snake
bin/x app examples/snake.ludic && ./build/snake
```
## Not yet implemented
@ -815,7 +815,7 @@ are future work.
slices; fixed inline arrays are not accepted yet. Use `[]T` slices.
- **CLI: `--shared`, `--fmt`, and the wasm/cross target** — these were features of
the retired C driver; the self-hosted `ludicc` does not carry them (source
formatting lives in `build/ludic-fmt` instead). Output-path and IR flags are in
formatting lives in `bin/ludic-fmt` instead). Output-path and IR flags are in
flux as the CLI front-end is rebuilt — check `ludicc` usage for the current set.
Records (`property` used with `new`) and array types, `break`/`continue`, and
@ -827,7 +827,7 @@ self-hosting; their lowerings are in
> **Implemented (S0).** `scene`, `layer`, and the `on enter` / `on exit` hooks
> compile; [`examples/scenes.ludic`](examples/scenes.ludic) runs and is checked
> by `test.sh`. A scene lowers to a `machine` the compiler writes for you: one
> by `bin/x test`. A scene lowers to a `machine` the compiler writes for you: one
> implicit active-scene register, states numbered by declaration order, and
> `become` as two direct calls plus a store. Richer scene features (the overlay
> stack, scene-owned entities, scene-local state, transition parameters) are