feat(stdlib): namespaced standard library (issue #2)

Implement the bulk of the namespaced-stdlib proposal (workshopsoft/ludic#2):
156 namespace methods across Math, Text, List, Ease, Collide, World, Net,
Sys, Save, Mem, extended Screen, Color functions, extended Random, and Time.
All deterministic fixed-point; self-hosting (C-free bootstrap fixpoint holds).

Compiler (selfhost/):
- Math.*: sqrt/sin/cos/tan/atan2/asin/acos (fixed-point runtime prelude —
  bit-by-bit isqrt, 256-entry interpolated sine table, Ross atan2), plus
  hypot/dist/dist2/deg_to_rad/rad_to_deg/posmod/wrap/ping_pong/snapped/
  move_toward/smoothstep/lerp/remap/sign/floor/ceil/round.
- Text.* (complete): upper/lower/trim/repeat/pad, split/join/replace,
  and the libc-backed queries.
- List.* (complete): insert/remove_at/remove/sort plus the earlier ops.
- Ease.* (in/out/in_out/back/bounce) and Collide.* (rects/point_rect/
  circles/rect_circle).
- Phase 3: World/Net/Sys/Save namespaced over the bare builtins (byte-
  identical IR) and Mem.* (bytes/words/copy/fill/peek/poke).
- Screen.* extended (line/circle/fill_circle/triangle/fill_triangle via new
  runtime primitives; sprite/sprite_scaled aliases), Color.* functions,
  Random.* (value/int/sign), Time.* (frame/delta/elapsed/now — new
  game-loop frame counter).
- Fix a lexer bug: fixed-point literals with >4 fractional digits overflowed.

Docs & tooling:
- 129 new per-symbol doc pages; gen.py made data-driven (namespaces
  discovered from the docs, no hardcoded list); new check-impl.py enforces
  that every implemented namespace method / keyword / type / phase has a
  doc page, wired into `x test-tools`. Document the previously-undocumented
  keywords (break/continue/where/entry/new/public + and/or/not tokens).
- LSP: namespaced signature help (ns_method_sig) covering every namespace.

Tests: 12 new self-host/regression tests + a golden render for the drawing
primitives. All suites green (selfhost 21, regression 45, tools 29).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 00:26:19 +03:00
parent ff15c4e01d
commit a38195128f
235 changed files with 24676 additions and 7762 deletions

View file

@ -101,6 +101,77 @@ fn rt_frame_rect(x: int, y: int, w: int, h: int, c: int) -> void {
rt_fill_rect(x + w - 1, y, 1, h, c)
}
# A straight line by Bresenham's algorithm — integer only, any direction.
fn rt_line(x0: int, y0: int, x1: int, y1: int, c: int) -> void {
var x = x0; var y = y0
let dx = abs(x1 - x0); let dy = 0 - abs(y1 - y0)
var sx = 0 - 1; if x0 < x1 { sx = 1 }
var sy = 0 - 1; if y0 < y1 { sy = 1 }
var err = dx + dy
while true {
rt_put_px(x, y, c)
if (x == x1) and (y == y1) { return }
let e2 = 2 * err
if e2 >= dy { err = err + dy; x = x + sx }
if e2 <= dx { err = err + dx; y = y + sy }
}
}
# A circle outline by the midpoint algorithm (eight-way symmetry).
fn rt_circle(cx: int, cy: int, r: int, c: int) -> void {
if r < 0 { return }
var x = r; var y = 0; var err = 1 - r
while x >= y {
rt_put_px(cx + x, cy + y, c); rt_put_px(cx + y, cy + x, c)
rt_put_px(cx - y, cy + x, c); rt_put_px(cx - x, cy + y, c)
rt_put_px(cx - x, cy - y, c); rt_put_px(cx - y, cy - x, c)
rt_put_px(cx + y, cy - x, c); rt_put_px(cx + x, cy - y, c)
y = y + 1
if err < 0 { err = err + 2 * y + 1 }
else { x = x - 1; err = err + 2 * (y - x) + 1 }
}
}
# A filled disc — one horizontal span per row, width from the circle equation.
fn rt_fill_circle(cx: int, cy: int, r: int, c: int) -> void {
if r < 0 { return }
let r2 = r * r
var dy = 0 - r
while dy <= r {
var dx = 0
while (dx + 1) * (dx + 1) + dy * dy <= r2 { dx = dx + 1 }
rt_fill_rect(cx - dx, cy + dy, 2 * dx + 1, 1, c)
dy = dy + 1
}
}
# A triangle outline — three lines.
fn rt_triangle(x0: int, y0: int, x1: int, y1: int, x2: int, y2: int, c: int) -> void {
rt_line(x0, y0, x1, y1, c)
rt_line(x1, y1, x2, y2, c)
rt_line(x2, y2, x0, y0, c)
}
# A filled triangle — bounding-box scan with an edge-sign inside test.
fn rt_fill_triangle(x0: int, y0: int, x1: int, y1: int, x2: int, y2: int, c: int) -> void {
let minx = min(x0, min(x1, x2)); let maxx = max(x0, max(x1, x2))
let miny = min(y0, min(y1, y2)); let maxy = max(y0, max(y1, y2))
var py = miny
while py <= maxy {
var px = minx
while px <= maxx {
let d0 = (x1 - x0) * (py - y0) - (y1 - y0) * (px - x0)
let d1 = (x2 - x1) * (py - y1) - (y2 - y1) * (px - x1)
let d2 = (x0 - x2) * (py - y2) - (y0 - y2) * (px - x2)
let neg = (d0 < 0) or (d1 < 0) or (d2 < 0)
let pos = (d0 > 0) or (d1 > 0) or (d2 > 0)
if not (neg and pos) { rt_put_px(px, py, c) }
px = px + 1
}
py = py + 1
}
}
# Windowed: hand the framebuffer to the platform layer, which blits it into
# the view. Headless: nothing to do until shutdown writes the last frame out.
fn rt_present() -> void {
@ -216,6 +287,24 @@ fn rt_rng_chance(pct: int) -> bool {
return rt_next_rand() % 100 < pct
}
# a deterministic fixed-point value in [0, 1) — the raw 0..65535 is exactly the
# Q16.16 fraction (fixed and int share the i32 representation).
fn rt_rng_value() -> fixed {
return rt_rng_range(0, 65535)
}
# a deterministic integer in [0, max) — 0 when max <= 0
fn rt_rng_int(max: int) -> int {
if max <= 0 { return 0 }
return rt_rng_range(0, max - 1)
}
# a deterministic +1 or -1
fn rt_rng_sign() -> int {
if rt_rng_chance(50) { return 1 }
return 0 - 1
}
# ---- platform: input ------------------------------------------------------
fn rt_poll() -> int {
if is_windowed() {