feat(stdlib): namespaced standard library (issue #2)
Implement the bulk of the namespaced-stdlib proposal (workshopsoft/ludic#2): 156 namespace methods across Math, Text, List, Ease, Collide, World, Net, Sys, Save, Mem, extended Screen, Color functions, extended Random, and Time. All deterministic fixed-point; self-hosting (C-free bootstrap fixpoint holds). Compiler (selfhost/): - Math.*: sqrt/sin/cos/tan/atan2/asin/acos (fixed-point runtime prelude — bit-by-bit isqrt, 256-entry interpolated sine table, Ross atan2), plus hypot/dist/dist2/deg_to_rad/rad_to_deg/posmod/wrap/ping_pong/snapped/ move_toward/smoothstep/lerp/remap/sign/floor/ceil/round. - Text.* (complete): upper/lower/trim/repeat/pad, split/join/replace, and the libc-backed queries. - List.* (complete): insert/remove_at/remove/sort plus the earlier ops. - Ease.* (in/out/in_out/back/bounce) and Collide.* (rects/point_rect/ circles/rect_circle). - Phase 3: World/Net/Sys/Save namespaced over the bare builtins (byte- identical IR) and Mem.* (bytes/words/copy/fill/peek/poke). - Screen.* extended (line/circle/fill_circle/triangle/fill_triangle via new runtime primitives; sprite/sprite_scaled aliases), Color.* functions, Random.* (value/int/sign), Time.* (frame/delta/elapsed/now — new game-loop frame counter). - Fix a lexer bug: fixed-point literals with >4 fractional digits overflowed. Docs & tooling: - 129 new per-symbol doc pages; gen.py made data-driven (namespaces discovered from the docs, no hardcoded list); new check-impl.py enforces that every implemented namespace method / keyword / type / phase has a doc page, wired into `x test-tools`. Document the previously-undocumented keywords (break/continue/where/entry/new/public + and/or/not tokens). - LSP: namespaced signature help (ns_method_sig) covering every namespace. Tests: 12 new self-host/regression tests + a golden render for the drawing primitives. All suites green (selfhost 21, regression 45, tools 29). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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235 changed files with 24676 additions and 7762 deletions
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@ -24,7 +24,7 @@ function resolveServer(folders) {
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const names = ['ludic-lsp', 'ludic-lsp.exe'];
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for (const folder of folders) {
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const root = folder.uri.fsPath;
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for (const rel of ['build', 'tools/build', 'bin', '.']) {
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for (const rel of ['bin', 'build', 'tools/build', '.']) {
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for (const name of names) {
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const p = path.join(root, rel, name);
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if (isExecutable(p)) return p;
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@ -45,8 +45,10 @@ function resolveCompiler(folders) {
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const configured = vscode.workspace.getConfiguration('ludic').get('compilerPath');
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if (configured) return expand(configured);
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for (const folder of folders) {
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const p = path.join(folder.uri.fsPath, 'build', 'ludicc');
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if (isExecutable(p)) return p;
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for (const rel of ['bin', 'build']) {
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const p = path.join(folder.uri.fsPath, rel, 'ludicc');
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if (isExecutable(p)) return p;
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}
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}
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return '';
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}
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@ -74,7 +76,7 @@ async function start(context) {
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// Not an error worth a modal: the grammar still highlights, and plenty of
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// people open a .ludic file without having built the toolchain.
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output.appendLine(
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'ludic-lsp not found. Build it with tools/build-tools.sh, or set "ludic.server.path". ' +
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'ludic-lsp not found. Build it with `bin/x tools`, or set "ludic.server.path". ' +
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'Syntax highlighting works without it; completion and diagnostics do not.'
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);
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return;
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