feat(stdlib): namespaced standard library (issue #2)
Implement the bulk of the namespaced-stdlib proposal (workshopsoft/ludic#2): 156 namespace methods across Math, Text, List, Ease, Collide, World, Net, Sys, Save, Mem, extended Screen, Color functions, extended Random, and Time. All deterministic fixed-point; self-hosting (C-free bootstrap fixpoint holds). Compiler (selfhost/): - Math.*: sqrt/sin/cos/tan/atan2/asin/acos (fixed-point runtime prelude — bit-by-bit isqrt, 256-entry interpolated sine table, Ross atan2), plus hypot/dist/dist2/deg_to_rad/rad_to_deg/posmod/wrap/ping_pong/snapped/ move_toward/smoothstep/lerp/remap/sign/floor/ceil/round. - Text.* (complete): upper/lower/trim/repeat/pad, split/join/replace, and the libc-backed queries. - List.* (complete): insert/remove_at/remove/sort plus the earlier ops. - Ease.* (in/out/in_out/back/bounce) and Collide.* (rects/point_rect/ circles/rect_circle). - Phase 3: World/Net/Sys/Save namespaced over the bare builtins (byte- identical IR) and Mem.* (bytes/words/copy/fill/peek/poke). - Screen.* extended (line/circle/fill_circle/triangle/fill_triangle via new runtime primitives; sprite/sprite_scaled aliases), Color.* functions, Random.* (value/int/sign), Time.* (frame/delta/elapsed/now — new game-loop frame counter). - Fix a lexer bug: fixed-point literals with >4 fractional digits overflowed. Docs & tooling: - 129 new per-symbol doc pages; gen.py made data-driven (namespaces discovered from the docs, no hardcoded list); new check-impl.py enforces that every implemented namespace method / keyword / type / phase has a doc page, wired into `x test-tools`. Document the previously-undocumented keywords (break/continue/where/entry/new/public + and/or/not tokens). - LSP: namespaced signature help (ns_method_sig) covering every namespace. Tests: 12 new self-host/regression tests + a golden render for the drawing primitives. All suites green (selfhost 21, regression 45, tools 29). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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83
tools/x/build.ludic
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tools/x/build.ludic
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# build.ludic — building the toolchain binaries and user programs.
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#
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# Replaces build-cli.sh (the ludicc/ludic front-end) and build.sh (compiling a
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# Ludic program to a native app). All toolchain binaries land in bin/.
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# compile a Ludic source to a native binary in bin/ via ludicc + clang (-O2).
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# Returns true on success. Used for x itself and the editor tools.
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fn build_tool(name: ptr, src: ptr) -> bool {
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let ll = `build/{name}.ll`
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if not shq(`bin/ludicc {src} --emit-llvm -o {ll} 2>/dev/null`) { print(`build failed: {name} (compile)`); return false }
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# write to a temp then move, so a running bin/x can rebuild itself in place
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if not shq(`{cc()} -O2 {ll} -o bin/{name}.tmp`) { print(`build failed: {name} (link)`); return false }
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run(`mv -f bin/{name}.tmp bin/{name} && rm -f {ll}`)
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return true
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}
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# ---- build-cli: the self-hosted front-end binaries ---------------------------
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# Both ludicc and ludic are the SAME multi-call binary assembled from the IR seed
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# with clang alone; invoked as `ludic` it compiles-and-runs, as `ludicc` it just
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# compiles.
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fn cmd_build_cli() -> int {
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run("mkdir -p bin build")
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print("cc: selfhost/ludicc.seed.ll -> bin/ludicc, bin/ludic (from the IR seed, no C compiler)")
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if not shq(`{cc()} selfhost/ludicc.seed.ll -o bin/ludicc`) { err("x: seed did not assemble\n"); return 1 }
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run("cp bin/ludicc bin/ludic && chmod +x bin/ludicc bin/ludic")
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print("done. built bin/ludicc and bin/ludic")
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return 0
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}
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# ---- build: the whole toolchain (ludicc, ludic, x, ludic-fmt, ludic-lsp) -----
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fn cmd_build() -> int {
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if cmd_build_cli() != 0 { return 1 }
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print("ludicc: tools/x/main.ludic -> bin/x (the task runner rebuilds itself)")
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if not build_tool("x", "tools/x/main.ludic") { return 1 }
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print("ludicc: tools/ludic-tools/fmt.ludic -> bin/ludic-fmt")
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if not build_tool("ludic-fmt", "tools/ludic-tools/fmt.ludic") { return 1 }
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print("ludicc: tools/ludic-tools/lsp.ludic -> bin/ludic-lsp")
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if not build_tool("ludic-lsp", "tools/ludic-tools/lsp.ludic") { return 1 }
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sync_vscode_grammar()
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print("done. toolchain in bin/ (ludicc, ludic, x, ludic-fmt, ludic-lsp)")
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return 0
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}
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# ---- app: compile a Ludic program to a native app ----------------------------
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# usage: x app <file.ludic> [--headless|--windowed] [--save-temps]
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# windowed is the default for a game; headless renders the last frame to out.ppm.
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fn cmd_app() -> int {
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ensure_ludicc()
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var src = null
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var mode = 1 # 1 = windowed, 2 = headless
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var save = false
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var ai = 2
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while ai < arg_count() {
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let a = arg(ai)
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if (a == "--headless") { mode = 2 }
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else if (a == "--windowed") { mode = 1 }
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else if (a == "--save-temps") { save = true }
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else if (a[0] != 45) { src = a } # 45 = '-', so skip other flags
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ai = ai + 1
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}
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if (src == null) { err("usage: x app <file.ludic> [--headless] [--save-temps]\n"); return 1 }
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let name = capture_line(`basename {src} .ludic`)
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if (mode == 2) {
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let outbin = `build/{name}_headless`
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let ll = `{outbin}.ll`
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print(`ludicc: {src} -> {outbin} (renders the last frame to out.ppm)`)
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if not shq(`bin/ludicc --headless {src} > {ll}`) { return 1 }
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if not shq(`{cc()} -O2 {ll} -o {outbin}`) { return 1 }
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if not save { run(`rm -f {ll}`) }
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print(`done. run: printf 'ddss' | ./{outbin} && open out.ppm`)
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return 0
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}
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let outbin = `build/{name}`
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let ll = `{outbin}.ll`
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print(`ludicc: {src} -> {outbin} (Ludic-written compiler -> LLVM IR -> windowed binary)`)
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if not shq(`bin/ludicc --windowed {src} > {ll}`) { return 1 }
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if not shq(`{cc()} -O2 {ll} runtime/native/cocoa.ll -framework Cocoa -Wl,-rpath,@loader_path -o {outbin}`) { return 1 }
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if not save { run(`rm -f {ll}`) }
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print(`done. run: ./{outbin} (from the repo root, so assets/ resolves)`)
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return 0
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}
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