feat(stdlib): namespaced standard library (issue #2)
Implement the bulk of the namespaced-stdlib proposal (workshopsoft/ludic#2): 156 namespace methods across Math, Text, List, Ease, Collide, World, Net, Sys, Save, Mem, extended Screen, Color functions, extended Random, and Time. All deterministic fixed-point; self-hosting (C-free bootstrap fixpoint holds). Compiler (selfhost/): - Math.*: sqrt/sin/cos/tan/atan2/asin/acos (fixed-point runtime prelude — bit-by-bit isqrt, 256-entry interpolated sine table, Ross atan2), plus hypot/dist/dist2/deg_to_rad/rad_to_deg/posmod/wrap/ping_pong/snapped/ move_toward/smoothstep/lerp/remap/sign/floor/ceil/round. - Text.* (complete): upper/lower/trim/repeat/pad, split/join/replace, and the libc-backed queries. - List.* (complete): insert/remove_at/remove/sort plus the earlier ops. - Ease.* (in/out/in_out/back/bounce) and Collide.* (rects/point_rect/ circles/rect_circle). - Phase 3: World/Net/Sys/Save namespaced over the bare builtins (byte- identical IR) and Mem.* (bytes/words/copy/fill/peek/poke). - Screen.* extended (line/circle/fill_circle/triangle/fill_triangle via new runtime primitives; sprite/sprite_scaled aliases), Color.* functions, Random.* (value/int/sign), Time.* (frame/delta/elapsed/now — new game-loop frame counter). - Fix a lexer bug: fixed-point literals with >4 fractional digits overflowed. Docs & tooling: - 129 new per-symbol doc pages; gen.py made data-driven (namespaces discovered from the docs, no hardcoded list); new check-impl.py enforces that every implemented namespace method / keyword / type / phase has a doc page, wired into `x test-tools`. Document the previously-undocumented keywords (break/continue/where/entry/new/public + and/or/not tokens). - LSP: namespaced signature help (ns_method_sig) covering every namespace. Tests: 12 new self-host/regression tests + a golden render for the drawing primitives. All suites green (selfhost 21, regression 45, tools 29). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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tools/x/main.ludic
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80
tools/x/main.ludic
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# x — the Ludic task runner. One native binary (bin/x) that replaces every
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# build/test/bootstrap shell script in the repo. It is written in Ludic and
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# compiled by Ludic; the unix tools and clang it drives are invoked through the
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# `run` intrinsic, the same way the old *.sh files shelled out.
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#
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# Bootstrap it once from a clean checkout (the only step Ludic cannot do for
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# itself, since compiling Ludic needs a compiler):
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#
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# clang selfhost/ludicc.seed.ll -o bin/ludicc && bin/ludicc tools/x/main.ludic -o bin/x
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#
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# Thereafter `bin/x build` rebuilds the whole toolchain — including bin/x itself.
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# Always run x from the repository root.
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program X {
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import "prelude.ludic"
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import "selfhost.ludic"
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import "build.ludic"
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import "tools.ludic"
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import "selfhost_test.ludic"
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import "test.ludic"
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fn usage() -> void {
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print("x — the Ludic task runner (run from the repository root)")
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print("")
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print("build & run:")
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print(" x build build the whole toolchain into bin/ (ludicc, ludic, x, ludic-fmt, ludic-lsp)")
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print(" x build-cli build just bin/ludicc and bin/ludic from the IR seed")
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print(" x app <file.ludic> [--headless] [--save-temps]")
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print(" compile a Ludic program to a native app in build/")
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print(" x tools [--install] [--test] build the editor toolchain (ludic-fmt, ludic-lsp)")
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print("")
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print("test:")
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print(" x test the full regression suite")
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print(" x selfhost-test the self-hosting suite (correctness + bootstrap fixpoints)")
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print(" x test-tools the editor-toolchain suite")
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print("")
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print("self-host internals:")
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print(" x selfhost-build [ludicc] [out] assemble + compile the self-host compiler")
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print(" x bootstrap the self-hosting fixpoint proof (seeded from bin/ludicc)")
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print(" x bootstrap-cfree rebuild the compiler from the seed with no C compiler")
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print(" x reseed regenerate selfhost/ludicc.seed.ll after a compiler change")
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print(" x game-build <ludicc> <game.ludic> <out> compile a Ludic game (headless)")
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print(" x sh-compile <ludicc> <in.ludic> <out> compile + link one .ludic file")
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}
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# a positional argument, or a default when absent
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fn argn(i: int, dflt: ptr) -> ptr {
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if (i < arg_count()) { return arg(i) }
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return dflt
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}
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entry {
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if (arg_count() < 2) { usage(); exit(1) }
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let cmd = arg(1)
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if (cmd == "build") { exit(cmd_build()) }
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if (cmd == "build-cli") { exit(cmd_build_cli()) }
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if (cmd == "app") { exit(cmd_app()) }
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if (cmd == "tools") { exit(cmd_tools()) }
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if (cmd == "test") { exit(cmd_test()) }
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if (cmd == "selfhost-test") { exit(cmd_selfhost_test()) }
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if (cmd == "test-tools") { exit(cmd_test_tools()) }
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if (cmd == "bootstrap") { exit(cmd_bootstrap()) }
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if (cmd == "bootstrap-cfree") { exit(cmd_bootstrap_cfree()) }
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if (cmd == "reseed") { exit(cmd_reseed()) }
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if (cmd == "selfhost-build") { exit(cmd_selfhost_build(argn(2, "bin/ludicc"), argn(3, "build/selfhost"))) }
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if (cmd == "sh-compile") {
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if (arg_count() < 5) { err("usage: x sh-compile <ludicc> <in.ludic> <out>\n"); exit(1) }
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exit(cmd_sh_compile(arg(2), arg(3), arg(4)))
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}
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if (cmd == "game-build") {
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if (arg_count() < 5) { err("usage: x game-build <ludicc> <game.ludic> <out>\n"); exit(1) }
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exit(cmd_game_build(arg(2), arg(3), arg(4)))
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}
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if (cmd == "help") or (cmd == "--help") or (cmd == "-h") { usage(); exit(0) }
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err(`x: unknown command '{cmd}'\n`)
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usage()
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exit(1)
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}
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}
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