Language: named colors, namespaced Screen/Input/Random/Map API, named args

An opinionated, game-facing surface for the language:
- Color.<Name>: 221 named colors resolved to 0xRRGGBB at compile time
  (selfhost/emit_color.ludic).
- Namespaced builtins Screen.* / Input.key / Random.* / Map.*, so calls read as
  subject.action; present() -> Screen.show(), clear -> Screen.clear,
  fill_rect -> Screen.fill_rectangle, etc.
- Named arguments, e.g. Screen.fill_rectangle(x:, y:, width:, height:, color:),
  reordered to the callee's parameters at emit time.
- machine/become can run over a named program-scope var, not just a register.
- Migrate examples off numeric registers to named vars; snake/menu/chronorift
  render byte-identical to the goldens and the bootstrap fixpoint is preserved.
- Regenerate the checked-in seed (selfhost/ludicc.seed.ll).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-29 16:05:55 +03:00
parent 9e4837428c
commit a3a1e4d160
14 changed files with 11784 additions and 7493 deletions

View file

@ -12,33 +12,33 @@
# 201 900 frame 3: Play.World.Step, then Hud.Draw
# 202 900 frame 4: Step reaches 2 -> quit(); Hud.Draw paints the last frame
#
# ./selfhost/game-build.sh build/ludicc examples/scenes.ludic /tmp/scenes
# bin/x game-build bin/ludicc examples/scenes.ludic /tmp/scenes
# printf 'aaaa' | /tmp/scenes
program SceneDemo {
const R_N: int = 0
var counter: int = 0
handler Boot phase Start { set_reg(R_N, 0); print(1000) }
handler Boot phase Start { counter = 0; print(1000) }
scene Title start {
on enter { print(1) }
on exit { print(2) }
layer Main {
handler Tick phase Update {
set_reg(R_N, reg(R_N) + 1)
print(100 + reg(R_N))
if reg(R_N) >= 2 { become Play }
counter = counter + 1
print(100 + counter)
if counter >= 2 { become Play }
}
}
}
scene Play {
on enter { print(3); set_reg(R_N, 0) }
on enter { print(3); counter = 0 }
on exit { print(4) }
layer World {
handler Step phase Update {
set_reg(R_N, reg(R_N) + 1)
print(200 + reg(R_N))
if reg(R_N) >= 2 { quit() }
counter = counter + 1
print(200 + counter)
if counter >= 2 { quit() }
}
}
layer Hud {