fix(render3d, runtime): a glTF document is freed whole, layouts found by number, block records reused
- Json.free_all (value_free_all): a parsed tree's nodes, lists and strings. render3d frees each glTF document that way at the next load; the names kept out of it are copies (a primitive's material, a skin's joints, an animation clip's name in ludic.anim) - a model's strings were ~640 KB left behind per load - jp_number made a digits list per decimal in a document and never freed it - gvk_layout_id matches a mesh's layout as numbers in a scratch made once, against the layouts known end to end; a new mesh no longer builds a key string - gvk_mem_new puts a new block into the record of one given back rather than appending, so a buffer made again every few frames no longer grows the block lists steady.ludic adds a glTF parsed and freed whole 200 times: 0 bytes (38,400 before the digits fix), beside the buffer path and the frame, still 0. A model loaded and let go still keeps ~2 KB a round (texture and buffer handles are not reused yet); it is bounded at 8 KB a round. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
866037a0d7
commit
a465984c52
9 changed files with 114 additions and 16 deletions
|
|
@ -202,6 +202,11 @@ export state Render3dState {
|
|||
gvk_nopool: bool = false
|
||||
gvk_bc_said: int = 0 # attachments refused for being compressed, said so far
|
||||
gvk_map_slot: []pointer = null # gvk_mem_new's mapped-pointer slot, made once
|
||||
gvk_lay_sig: words = null # gvk_layout_id's scratch: one layout as numbers
|
||||
gvk_lay_seen: words = null
|
||||
gvk_lay_flat: []int = null # every layout known, end to end; gvk_lay_off / _len find each
|
||||
gvk_lay_off: []int = null
|
||||
gvk_lay_len: []int = null
|
||||
gvk_has_bc: bool = false # textureCompressionBC: .dds textures are uploaded compressed
|
||||
# R3D_VK_PROF: Vulkan objects made and destroyed, reported every 120 frames
|
||||
gvk_mk_img: int = 0
|
||||
|
|
@ -331,7 +336,6 @@ export state Render3dState {
|
|||
gvk_n_flush: int = 0
|
||||
gvk_prof_frames: int = 0
|
||||
gvk_n_pipe_new: int = 0 # pipelines made this profile window
|
||||
gvk_layout_keys: []string = null
|
||||
gvk_pc_prog: []int = null
|
||||
gvk_pc_layout: []int = null
|
||||
gvk_pc_state: []int = null
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue