fix(render3d, runtime): a glTF document is freed whole, layouts found by number, block records reused

- Json.free_all (value_free_all): a parsed tree's nodes, lists and strings. render3d frees each
  glTF document that way at the next load; the names kept out of it are copies (a primitive's
  material, a skin's joints, an animation clip's name in ludic.anim) - a model's strings were
  ~640 KB left behind per load
- jp_number made a digits list per decimal in a document and never freed it
- gvk_layout_id matches a mesh's layout as numbers in a scratch made once, against the layouts
  known end to end; a new mesh no longer builds a key string
- gvk_mem_new puts a new block into the record of one given back rather than appending, so a
  buffer made again every few frames no longer grows the block lists

steady.ludic adds a glTF parsed and freed whole 200 times: 0 bytes (38,400 before the digits fix),
beside the buffer path and the frame, still 0. A model loaded and let go still keeps ~2 KB a round
(texture and buffer handles are not reused yet); it is bounded at 8 KB a round.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 11:36:42 +03:00
parent 866037a0d7
commit a465984c52
9 changed files with 114 additions and 16 deletions

View file

@ -489,6 +489,7 @@ namespace Json {
alias encode(value) = json_encode
alias parse(text) = json_parse
alias free(value) = json_free
alias free_all(value) = json_free_all
}
namespace Xml {
alias parse(text) = xml_parse