docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -17,18 +17,20 @@ Parameters:
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```ludic
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program HighScore {
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var score: int = 0
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var best_score: int = 0
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handler EarnPoints phase Update {
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score = score + 5
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best_score = max(best_score, score)
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if score >= 20 { quit() }
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state HighScoreState {
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score: int = 0
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best_score: int = 0
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}
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handler ReportBest phase Render {
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handler EarnPoints(high_score_st: mut HighScoreState) phase Update {
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high_score_st.score = high_score_st.score + 5
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high_score_st.best_score = max(high_score_st.best_score, high_score_st.score)
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if high_score_st.score >= 20 { quit() }
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}
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handler ReportBest(high_score_st: HighScoreState) phase Render {
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Screen.clear(Color.MidnightBlue)
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Screen.draw_number(x: 8, y: 8, value: best_score, color: Color.Gold, scale: 1)
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Screen.draw_number(x: 8, y: 8, value: high_score_st.best_score, color: Color.Gold, scale: 1)
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Screen.show()
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}
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}
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